Difference between revisions of "Quadrupedal Stance"

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{{Mutantpower|name=Quadrupedal Stance|desc=Four on the floor. Always ready to run, and too low to fall over. Larger mutants might not spot you down there, either.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Tertiary|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 10 for 10 rounds.<br>100% chance of Fleerate at magnitude 9 for 10 rounds.<br>100% chance of Knockdownresist at magnitude 4 for 10 rounds.<br>100% chance of Meek at magnitude 4 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Tertiary slot powers]][[Category:Charge inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Meek inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Quadrupedal Stance|desc=Four on the floor. Always ready to run, and too low to fall over. Larger mutants might not spot you down there, either.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Tertiary|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude for 10 rounds.<br>100% chance of Fleerate at magnitude 4 for 10 rounds.<br>100% chance of Knockdownresist at magnitude 2 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Tertiary slot powers]][[Category:Aggro inflicting powers]][[Category:Fleerate inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:05, 24 February 2022


Quadrupedal Stance stats
Type Auto Passive Self Target Self NoAoE
Description Four on the floor. Always ready to run, and too low to fall over. Larger mutants might not spot you down there, either.
Based on Passive Slot: Tertiary
Cooldown 0 Charge time 0
Energy 0 Accuracy 100%
Damage 0 Healing at level 0
Statuses
100% chance of Aggro at magnitude for 10 rounds.
100% chance of Fleerate at magnitude 4 for 10 rounds.
100% chance of Knockdownresist at magnitude 2 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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Edit notes