Difference between revisions of "Wild Swing"
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− | {{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|slot=|energy= | + | {{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|slot=|energy=20|charge=800|cooldown=4000|accuracy=55%|damageamount=27|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25<br>AoE by 2<br>Charge by -300<br>Cooldown by -700<br>Damage by 7<br>Energy by -5}}[[Category:Physical powers]][[Category:Knockdown inflicting powers]][[Category:AoE]][[Category:Hostile powers]] |
Revision as of 15:45, 20 March 2012
Type | Attack, AoE, Physical, Direct Damage, Melee | Target | Medium AoE Enemy |
---|---|---|---|
Description | A flailing strike that uses every ounce of momentum in the body. | ||
Based on Ground Strike-Phy | Slot: | ||
Cooldown | 4000 | Charge time | 800 |
Energy | 20 | Accuracy | 55% |
Damage | 27 Physical at level 0 | ||
Statuses | |||
30% chance of KnockDown at magnitude 1 for 999 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Found On:
A
B
C
E
G
H
M
N
- Namidian (dedication) (Totemic Bear)