Difference between revisions of "Bound States"

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(Created page with "Sometimes -- generally when losing to a monster in Combat -- players may be subject to a sub-fight where they must escape the hold of the victor. "Bound States" Vary wildl...")
 
(Vore-Based Bound States)
 
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Sometimes -- generally when losing to a monster in [[Combat]] -- players may be subject to a sub-fight where they must escape the hold of the victor. "Bound States" Vary wildly in context and requirements, but always adhere to the same commands. The commands are as followed:
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Sometimes -- generally when losing to a monster in [[Combat]] -- players may be subject to a sub-fight where they must escape the hold of the victor. "Bound States" Vary wildly in context, requirements, and mechanics, but always adhere to the same commands. The commands are as followed:
  
 
* '''Struggle''' - In a bound state, a struggle bar will be displayed, proving general insight into how close they are to escape. Once the bar's requirements are met, the player is free and the encounter ends.
 
* '''Struggle''' - In a bound state, a struggle bar will be displayed, proving general insight into how close they are to escape. Once the bar's requirements are met, the player is free and the encounter ends.
* '''Abide/Oblige''' - Abide is a turn pass where the player does nothing, Oblige accelerates the encounter any any special mechanics relating to it. Oblige is only available to players if they submitted or their sanity reaches below 50.
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* '''Abide/Oblige''' - Abide is a turn pass where the player does nothing, Oblige accelerates the encounter and any special mechanics relating to it. Oblige is only available to players if they submitted or their sanity reaches below 50.
 
* '''Endure/Recover''' - Enduring decelerates the encounter, reducing its effects on your player. Performing any action may have a chance to turn Endure into Recover, which operates the same, but instead of reducing sanity loss, it provides a minor sanity increase.
 
* '''Endure/Recover''' - Enduring decelerates the encounter, reducing its effects on your player. Performing any action may have a chance to turn Endure into Recover, which operates the same, but instead of reducing sanity loss, it provides a minor sanity increase.
  
 
When the player enters a bound state, the game "Snapshots" the player's [[libido]] and sets it as their '''Lust'''. When Lust reaches 100, the player will orgasm, losing a chunk of sanity, libido (Unless less than 25), and a point to their struggle bar (Unless they happened to be enduring'''*'''). A new snapshot is made with the adjusted libido afterwards.
 
When the player enters a bound state, the game "Snapshots" the player's [[libido]] and sets it as their '''Lust'''. When Lust reaches 100, the player will orgasm, losing a chunk of sanity, libido (Unless less than 25), and a point to their struggle bar (Unless they happened to be enduring'''*'''). A new snapshot is made with the adjusted libido afterwards.
  
Depending on the encounter, the player may receive additional infections a rapid increase in hunger/thirst. In all cases, a loss of sanity is ever-present. The player cannot technically "Starve" in these situations, as encounters where this mechanic is present will amplify sanity loss the hungrier/thirstier you are. If your sanity reaches 0, the game ends and you receive a special succumb ending.
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Depending on the encounter, the player may receive additional infections and/or a rapid increase in hunger/thirst. In all cases, a loss of [[humanity|sanity]] is ever-present. The player cannot technically "Starve" in these situations, as encounters where this mechanic is present will amplify sanity loss the hungrier/thirstier you are. If your sanity reaches 0, the game ends and you receive a special succumb ending.
  
  
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* This mechanic not yet fully implemented.</nowiki>''
 
* This mechanic not yet fully implemented.</nowiki>''
  
==Vore-Based Bound States==
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==List Of Bound States==
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===Vore-Based Bound States===
 
Here is a list of all monsters with a voracious bound state. Choosing '''Less Vore''' at game start or with [[Trixie]] will remove these encounters, whereas '''More''' will do the opposite. All vore-based bound states have a scale restriction of '''3''' or '''lower''', unless otherwise stated. They are as followed:
 
Here is a list of all monsters with a voracious bound state. Choosing '''Less Vore''' at game start or with [[Trixie]] will remove these encounters, whereas '''More''' will do the opposite. All vore-based bound states have a scale restriction of '''3''' or '''lower''', unless otherwise stated. They are as followed:
  
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Enemies
 
* '''[[Sierrasaur]]'''
 
* '''[[Sierrasaur]]'''
 
* '''[[Yamato Dragon]]'''/'''[[Yamato Dragoness]]''' - Dragoness requires more vore. Ignores player scale.
 
* '''[[Yamato Dragon]]'''/'''[[Yamato Dragoness]]''' - Dragoness requires more vore. Ignores player scale.
 
* '''[[Feral Sea Dragon]]'''/'''[[Feral Sea Dragoness]]''' - Both require more vore.  
 
* '''[[Feral Sea Dragon]]'''/'''[[Feral Sea Dragoness]]''' - Both require more vore.  
 
* '''[[Wyvern]]''' - Female requires more vore.
 
* '''[[Wyvern]]''' - Female requires more vore.
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* '''[[Sewer Gator]]'''
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* '''[[Salamander]]'''
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* '''[[Messy Pig]]'''
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* '''[[Dragon Pool Toy]]'''
  
==Orgy-Based Bound States==
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NPCs
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* '''[[Ranae]]'''
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* '''[[Serenity (SP)]]'''
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* '''[[Hyena Matriarch]]'''
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===Orgy-Based Bound States===
 
Here is a list of all monsters with a bound state involving multiple parners. They are as followed:
 
Here is a list of all monsters with a bound state involving multiple parners. They are as followed:
  
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* '''[[Wyvern]]''' - Male requires Touched by Madness and Mpreg. The result of repeated exposure to their non-bound state UB scene.
 
* '''[[Wyvern]]''' - Male requires Touched by Madness and Mpreg. The result of repeated exposure to their non-bound state UB scene.
  
==Bondage-Based Bound States==
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===Bondage-Based Bound States===
 
This entails a list of all encounters with bound states entailing the player being the subject of bondage. They are as followed:
 
This entails a list of all encounters with bound states entailing the player being the subject of bondage. They are as followed:
  
* '''[[Bouncy Castle]]''' - Pod Chair and Dolphin Suit vignettes
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* '''[[Bouncy Castle]]''' - Pod Chair, Dolphin Suit, Inflatable Orca vignettes
 
* '''[[Blot]]''' - Bound-state focused NPC.
 
* '''[[Blot]]''' - Bound-state focused NPC.
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[[vore]]
  
 
[[Category:Single Player]] [[Category:Bound States]]
 
[[Category:Single Player]] [[Category:Bound States]]

Latest revision as of 17:50, 11 April 2019

Sometimes -- generally when losing to a monster in Combat -- players may be subject to a sub-fight where they must escape the hold of the victor. "Bound States" Vary wildly in context, requirements, and mechanics, but always adhere to the same commands. The commands are as followed:

  • Struggle - In a bound state, a struggle bar will be displayed, proving general insight into how close they are to escape. Once the bar's requirements are met, the player is free and the encounter ends.
  • Abide/Oblige - Abide is a turn pass where the player does nothing, Oblige accelerates the encounter and any special mechanics relating to it. Oblige is only available to players if they submitted or their sanity reaches below 50.
  • Endure/Recover - Enduring decelerates the encounter, reducing its effects on your player. Performing any action may have a chance to turn Endure into Recover, which operates the same, but instead of reducing sanity loss, it provides a minor sanity increase.

When the player enters a bound state, the game "Snapshots" the player's libido and sets it as their Lust. When Lust reaches 100, the player will orgasm, losing a chunk of sanity, libido (Unless less than 25), and a point to their struggle bar (Unless they happened to be enduring*). A new snapshot is made with the adjusted libido afterwards.

Depending on the encounter, the player may receive additional infections and/or a rapid increase in hunger/thirst. In all cases, a loss of sanity is ever-present. The player cannot technically "Starve" in these situations, as encounters where this mechanic is present will amplify sanity loss the hungrier/thirstier you are. If your sanity reaches 0, the game ends and you receive a special succumb ending.


* This mechanic not yet fully implemented.

List Of Bound States

Vore-Based Bound States

Here is a list of all monsters with a voracious bound state. Choosing Less Vore at game start or with Trixie will remove these encounters, whereas More will do the opposite. All vore-based bound states have a scale restriction of 3 or lower, unless otherwise stated. They are as followed:

Enemies

NPCs

Orgy-Based Bound States

Here is a list of all monsters with a bound state involving multiple parners. They are as followed:

  • Pewter Consort
  • Wyvern - Male requires Touched by Madness and Mpreg. The result of repeated exposure to their non-bound state UB scene.

Bondage-Based Bound States

This entails a list of all encounters with bound states entailing the player being the subject of bondage. They are as followed:

  • Bouncy Castle - Pod Chair, Dolphin Suit, Inflatable Orca vignettes
  • Blot - Bound-state focused NPC.

vore