Search results
From Flexible Survival
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif777 bytes (103 words) - 00:56, 19 July 2017
- ...gory:Damage Modifier]][[Category:ElectricityDamageMag Modifier]][[Category:Energy Modifier]][[Category:HeatDamageMag Modifier]][[Category:Loadout Modifier]][1 KB (140 words) - 00:02, 20 May 2024
- ...None}}[[Category:Accuracy Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]470 bytes (72 words) - 00:02, 20 May 2024
- ...ory:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif757 bytes (99 words) - 00:03, 20 May 2024
- ...None}}[[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]532 bytes (79 words) - 00:58, 19 July 2017
- ...on friendly firing items|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>10550 bytes (77 words) - 01:19, 19 July 2017
- ...ffects friendly targets.|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>10562 bytes (81 words) - 01:19, 19 July 2017
- ...ge=Common Mechanical X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]746 bytes (105 words) - 00:02, 20 May 2024
- ...emical X 1|istats=Energy of -45%<br>Upkeep of +15%|skills=None}}[[Category:Energy Modifier]][[Category:Upkeep Modifier]]453 bytes (70 words) - 01:19, 19 July 2017
- ....|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 5<br>Common Energy X 5|istats=100% chance of InHeat at magnitude 1 for 10 rounds.<br>50% chanc783 bytes (112 words) - 01:19, 19 July 2017
- ...alvage=Common Mechanical X 3<br>Common Chemical X 1}}[[Category:Mechanical recipe]]677 bytes (102 words) - 00:00, 20 May 2024
- ...ge=Common Mechanical X 1<br>Uncommon Electronic X 1}}[[Category:Electronic recipe]]682 bytes (107 words) - 00:04, 20 May 2024
- ...s?! Those are crafting skills! Currently mechanical and electronics work(1 recipe each). *If you make a Heavy Energy Snack, it will restore more energy!10 KB (1,629 words) - 01:38, 26 September 2011
- *Crafting: [[Subtle]] recipe added to game *Rest now works at 0 energy7 KB (1,204 words) - 01:38, 26 September 2011
- *[[Health Snack]] recipe created (not placed) * [[Nanite Buffer]] recipe added to Jack's Hardware.8 KB (1,309 words) - 01:38, 26 September 2011
- ** Passive effects only fire 1/round now, preventing [[Heavy Armor]] energy hemorrhages * [[Scuba Gear]] recipe added5 KB (767 words) - 01:38, 26 September 2011
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (191 words) - 00:00, 20 May 2024
- ...vage=+50%|istats=Energy of -15%<br>Loadout of -15%|skills=None}}[[Category:Energy Modifier]][[Category:Loadout Modifier]]338 bytes (52 words) - 00:56, 19 July 2017
- ...lvage=Common Chemical X 16<br>Uncommon Mechanical X 1}}[[Category:Chemical recipe]]494 bytes (74 words) - 20:50, 3 March 2013
- ...X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]609 bytes (103 words) - 00:03, 20 May 2024