Earth Nanomagic

From Flexible Survival
Revision as of 15:55, 6 May 2012 by FlexBot (talk | contribs) (Auto update)
Jump to: navigation, search
Earth Nanomagic stats
Type Nanomagic Target Minor AoE Enemy
Description The ability to move earth was one of the earliest developed tricks for nanites to perform. And now you can too. Directing local nanites into soil or rock, you can reshape the land to your will. Constructing basic huts and walls has never been easier, and your assistance can make large building projects faster than ever before. Large amounts of rock and soil do not move quickly, progressing at about an inch a second, but small pieces can be rapidly propelled, allowing you to become a deadly source of stone shrapnel in combat situations.
-
When using this out of combat, You should destroy as many levels of builder vials as cubed feet are involved in the final result of whatever you are shaping.
Cooldown 10000 Charge time 0
Energy 16 Accuracy 75%
Damage 1 Physical at level 0
Statuses
100% chance of RepeatAttack at magnitude 15 for 1 rounds.
Training Upgrades
Charge by -200
Cooldown by -1700
Damage by 0.25
Energy by -4
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Earth Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: