Difference between revisions of "Earth Nanomagic"

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{{Basepower|name=Earth Nanomagic|desc=The ability to move earth was one of the earliest developed tricks for nanites to perform. And now you can too. Directing local nanites into soil or rock, you can reshape the land to your will. Constructing basic huts and walls has never been easier, and your assistance can make large building projects faster than ever before. Large amounts of rock and soil do not move quickly, progressing at about an inch a second, but small pieces can be rapidly propelled, allowing you to become a deadly source of stone shrapnel in combat situations.<br>-<br>When using this out of combat, You should destroy 50 ng of nanite mass for each cubed feet involved in the final result of whatever you are shaping (see nanitespend command). You can shape at most the size of an olympic sized swimming-pool in a single go. The base range of effect is the usual 20-feet radius. When using this nanomagic to direct materials, it is an Active nanomagic and cannot be used when another nanomagic is Active and in use.|powertype=Nanomagic|target=Minor AoE Enemy|energy=16|charge=0|cooldown=10000|accuracy=75%|damageamount=4|damagetype=Pierce|Status=100% chance of RepeatAttack at magnitude 4 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -1700<br>Damage by 0.25<br>Energy by -4}}[[Category:Pierce base powers]][[Category:Repeatattack inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]
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{{Basepower|name=Earth Nanomagic|desc=The ability to move earth was one of the earliest developed tricks for nanites to perform. And now you can too. Directing local nanites into soil or rock, you can reshape the land to your will. Constructing basic huts and walls has never been easier, and your assistance can make large building projects faster than ever before. Large amounts of rock and soil do not move quickly, progressing at about an inch a second, but small pieces can be rapidly propelled, allowing you to become a deadly source of stone shrapnel in combat situations.<br>-<br>When using this out of combat, You should destroy 50 ng of nanite mass for each cubed feet involved in the final result of whatever you are shaping (see nanitespend command). You can shape at most the size of an olympic sized swimming-pool in a single go. The base range of effect is the usual 20-feet radius. When using this nanomagic to direct materials, it is an Active nanomagic and cannot be used when another nanomagic is Active and in use.|powertype=Nanomagic|target=Minor AoE Enemy|energy=16|charge=0|cooldown=10000|accuracy=75%|damageamount=4|damagetype=Pierce|Status=100% chance of WeaponDamage at magnitude 8 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -1700<br>Damage by 0.25<br>Energy by -4}}[[Category:Pierce base powers]][[Category:Weapondamage inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]][[Category:Nanomagic]]

Revision as of 00:12, 10 July 2023

Earth Nanomagic stats
Type Nanomagic Target Minor AoE Enemy
Description The ability to move earth was one of the earliest developed tricks for nanites to perform. And now you can too. Directing local nanites into soil or rock, you can reshape the land to your will. Constructing basic huts and walls has never been easier, and your assistance can make large building projects faster than ever before. Large amounts of rock and soil do not move quickly, progressing at about an inch a second, but small pieces can be rapidly propelled, allowing you to become a deadly source of stone shrapnel in combat situations.
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When using this out of combat, You should destroy 50 ng of nanite mass for each cubed feet involved in the final result of whatever you are shaping (see nanitespend command). You can shape at most the size of an olympic sized swimming-pool in a single go. The base range of effect is the usual 20-feet radius. When using this nanomagic to direct materials, it is an Active nanomagic and cannot be used when another nanomagic is Active and in use.
Cooldown 10000 Charge time 0
Energy 16 Accuracy 75%
Damage 4 Pierce at level 0
Statuses
100% chance of WeaponDamage at magnitude 8 for 1 rounds.
Training Upgrades
Charge by -200
Cooldown by -1700
Damage by 0.25
Energy by -4
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Earth Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: