Wild Swing: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Update at level 40 |
Auto update |
||
| Line 1: | Line 1: | ||
{{Mutantpower|name=Wild Swing|desc=A flailing strike that uses every ounce of momentum in the body.|basepower=Ground Strike-Phy|powertype=Attack, AoE, Physical, Direct Damage, Melee|target=Medium AoE Enemy|energy=10|charge=300|cooldown=4000|accuracy=55%|damageamount=16|damagetype=Physical|Status=30% chance of KnockDown at magnitude 1 for 999 rounds.<br>|Upgrades=Accuracy by 6.25, AoE by 1, Charge by -225, Cooldown by -675, or Damage by 4}}[[Category:Powers with secondary effects]] | |||
| | |||
| A flailing strike that uses every ounce of momentum in the body. | |||
| | |||
| | |||
| | |||
[[Category: | |||
Revision as of 07:08, 20 December 2011
| Type | Attack, AoE, Physical, Direct Damage, Melee | Target | Medium AoE Enemy |
|---|---|---|---|
| Description | A flailing strike that uses every ounce of momentum in the body. | ||
| Based on Ground Strike-Phy | Slot: Not Slotted | ||
| Cooldown | 4000 | Charge time | 300 |
| Energy | 10 | Accuracy | 55% |
| Damage | 16 Physical at level 0 | ||
| Statuses | |||
| 30% chance of KnockDown at magnitude 1 for 999 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Found On:
A
B
C
E
G
H
M
N
- Namidian (dedication) (Totemic Bear)