Difference between revisions of "Nanite Manufacturing Nanomagic"

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{{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]]
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{{Basepower|name=Nanite Manufacturing Nanomagic|desc=This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic|target=Single Ally NotUser|energy=15|charge=0|cooldown=20000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Nanite at magnitude 3 for 10 rounds.<br>|Upgrades=AoE by 2<br>Cooldown by -3400<br>NaniteMag by 2}}[[Category:Nanite inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]

Latest revision as of 00:17, 12 May 2017

Nanite Manufacturing Nanomagic stats
Type Nanomagic Target Single Ally NotUser
Description This ability doesn't do a lot on its own, but it enhances everything else around it. You can incite nanites to a fury of reproduction and assign them to a project in the area. This means that you can enhance the efforts of others. Working in tandem with another nano magician, you can add 5 points to any nanomagic roll. For a hero point, you can double this to ten points. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.
Cooldown 20000 Charge time 0
Energy 15 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Nanite at magnitude 3 for 10 rounds.
Training Upgrades
AoE by 2
Cooldown by -3400
NaniteMag by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Nanite Manufacturing Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: