Minion - Robotic Systems
From Flexible Survival
Type | Passive Auto Self | Target | Self NoAoE |
---|---|---|---|
Description | Only found on robotic minions, they are programmed toward certain efficiencies for their function. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of DamageBuff at magnitude 0 for 10 rounds. 100% chance of DamageResist at magnitude 1 for 10 rounds. 100% chance of PhysicalDamageResist at magnitude 0.5 for 10 rounds. 100% chance of EnergyDamageResist at magnitude 0.5 for 10 rounds. 100% chance of Charge at magnitude 10 for 10 rounds. 100% chance of Recharge at magnitude 0 for 10 rounds. 100% chance of Accuracy at magnitude 0 for 10 rounds. 100% chance of Healing at magnitude 0 for 10 rounds. 100% chance of StatusBoost at magnitude 0 for 10 rounds. 100% chance of MaxHP at magnitude 0 for 10 rounds. 100% chance of Defense at magnitude 0 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Minion - Robotic Systems/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Accuracy inflicting base powers
- Charge inflicting base powers
- Damagebuff inflicting base powers
- Damageresist inflicting base powers
- Defense inflicting base powers
- Energydamageresist inflicting base powers
- Healing inflicting base powers
- Maxhp inflicting base powers
- Physicaldamageresist inflicting base powers
- Recharge inflicting base powers
- Statusboost inflicting base powers
- Passive base power
- Friendly base powers