Elemental Warding
From Flexible Survival
Type  Toggle Self  Target  Self NoAoE 

Description  You take your sorceryhating to the next level. Well, maybe you don't HATE magic, but you sure to love to keep all those fireballs and electric jolts from taking you down! Maybe you're wearing heavier, more suited to the task armor? Or perhaps you're pushing your body's limits to better withstand these accursed energy attacks? Maybe you pulled a sneaky and are fighting magic WITH magic? Who knows... it does put a strain on your endurance either way...  
Cooldown  4000  Charge time  500 
Energy  10  Accuracy  75% 
Damage  0 Healing at level 0  
Statuses  
100% chance of ColdDamageImmunity at magnitude 5 for 2 rounds. 100% chance of HeatDamageImmunity at magnitude 5 for 2 rounds. 100% chance of PositiveDamageImmunity at magnitude 5 for 2 rounds. 100% chance of NegativeDamageImmunity at magnitude 5 for 2 rounds. 100% chance of ElectricityDamageImmunity at magnitude 5 for 2 rounds. 100% chance of EnergyDamageResist at magnitude 3 for 2 rounds. 100% chance of DamageResist at magnitude 3 for 2 rounds. 100% chance of Energybreak at magnitude 10 for 2 rounds.  
Training Upgrades  
Secondary Effects  
Secondary Damage  No damage at level 0  
Secondary Type  None  Secondary Target  None 
Secondary Statuses  
No Secondary Statuses 
Elemental Warding/Extra Notes Edit notes
Mutant powers Based on this power:



Categories:
 Base powers
 Colddamageimmunity inflicting base powers
 Damageresist inflicting base powers
 Electricitydamageimmunity inflicting base powers
 Energybreak inflicting base powers
 Energydamageresist inflicting base powers
 Heatdamageimmunity inflicting base powers
 Negativedamageimmunity inflicting base powers
 Positivedamageimmunity inflicting base powers
 Toggle base power
 Friendly base powers