Bamboozler's Box

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Bamboozler's Box stats
Type Random Whammy Target Single Enemy
Description What's in the box? You don't know. Just reach in there, see what you get, and put it to use.

((Small DevNote on RP use. I recommend doing a ^green^+dice 1d9^normal^ when using this, resolving for the effects as seen in the info from the top down, then getting creative with what item is pulled out of the box. Mind, items yoinked out of there tend to fall apart after one use, and tend to serve debuffing purposes with a comedic twist. So for example if you roll 1d9 and get a 7, that for example could be a custard pie you pulled out and threw right in the face of an enemy, bowling them over and delaying them while they try to clean their eyes out of the sticky mess. Just have fun with this. Don't go overboard spawning bazookas or high-grade explosives though. This is not a solve-all ability.))
Cooldown 9001 Charge time 800
Energy 0 Accuracy 75%
Damage 18 Critical at level 0
Statuses
100% chance of [one of]PsychicDamage at magnitude 10 for 6 rounds.
100% chance of Depressed at magnitude 1 for 6[or]Sick rounds.
100% chance of Wilting at magnitude 1 for 6[or]Healgain rounds.
100% chance of AttackDebuff at magnitude 6 for 6[or]ChargeDebuff rounds.
100% chance of Smashing at magnitude 1 for 2[or]Confused rounds.
100% chance of Fierce at magnitude 1 for 2[or]RechargeDebuff rounds.
100% chance of Taunt at magnitude 1 for 6[or]CriticalKnockdown rounds.
100% chance of DelayDebuff at magnitude 6 for 6[or]Regen rounds.
100% chance of Exposed at magnitude 1 for 6[or]HeatDamage rounds.
100% chance of CriticalDamage at magnitude 3 for 6[at random] rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Bamboozler's Box/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.[[Category:[one of]psychicdamage inflicting base powers]]