Difference between revisions of "Water Adaptation"

From Flexible Survival
Jump to: navigation, search
m
(367 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<pre>
+
{{Mutantpower|name=Water Adaptation|desc=You are at home in the water! Those who take the time to truly master this power will feel at home just about anywhere other than a whirlpool at the bottom of a trench.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Salvage at magnitude 2 for 10 rounds.<br>100% chance of Wateradaption at magnitude 4 for 10 rounds.<br>100% chance of Xpbonus at magnitude 2 for 10 rounds.<br>}}[[Category:Salvage inflicting powers]][[Category:Wateradaption inflicting powers]][[Category:Xpbonus inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Water Adaptation             ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| You are at home in the water! Those who take the time to truly master |
 
| this power will feel at home just about anywhere other than a         |
 
| whirlpool at the bottom of a trench.                                   |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Passive                                                     ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Passive Self                                               ] |
 
| Target  [Self                                                       ] |
 
| Energy  [0                                                           ] |
 
| Charge  [0                                                           ] |
 
| Cooldown[0                                                           ] |
 
| Accuracy[100%                                                       ] |
 
|______________________[Variations from Base Power]______________________|
 
| WaterAdaptionChance      [+100                                      ] |
 
| WaterAdaptionDuration    [+1                                        ] |
 
| WaterAdaptionMag        [+3                                        ] |
 
| Upgrades                                                              |
 
| \_WaterAdaptionMag            [10                                   ] |
 
|________________________________________________________________________|
 
</pre>
 
 
 
Added 4/26/11. [Public] [Staff] Digger, Kazard says, "the following critters now have the new water adaptation power: [[><>]], [[Water_Moccasin|Male Water Moccasin]], [[Leech]], male+female otter, [[Ancient Tortoise]], [[Rabid Beaver]], [[Male Gator]],"
 
 
 
May be obtained from [[Horseshoe Crab]] legs, [[Inflatable Turtle Raft]] Skin or Torso, and [[Lobster]] tail.
 
 
 
[[Category:Mutant powers]]
 
[[Category:Hides]]
 

Revision as of 00:24, 27 April 2024


Water Adaptation stats
Type Auto Passive Self NaniteImmune Target Self NoAoE
Description You are at home in the water! Those who take the time to truly master this power will feel at home just about anywhere other than a whirlpool at the bottom of a trench.
Based on Passive Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Salvage at magnitude 2 for 10 rounds.
100% chance of Wateradaption at magnitude 4 for 10 rounds.
100% chance of Xpbonus at magnitude 2 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

F

H

I

J

K

L

M

O

P

R

S

T

W

Edit notes