Difference between revisions of "Snap Kick"

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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=|target=|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=11|damagetype=Physical|Status=100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -250<br>Cooldown by -500<br>Damage by 6.25<br>DamageResistDebuffDuration by 1.5<br>DefenseDebuffDuration by 0<br>Energy by -5}}[[Category:Damageresistdebuff powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=|target=|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=|damagetype=Physical|Status=100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -250<br>Cooldown by -500<br>Damage by 6.25<br>DamageResistDebuffDuration by 1.5<br>DefenseDebuffDuration by 0<br>Energy by -5}}[[Category:Physical powers]][[Category:Damageresistdebuff powers]][[Category:Hostile powers]]

Revision as of 12:37, 20 December 2011


Snap Kick stats
Type Target
Description Slam an enemy with an accurate kung fu kick.
Based on Combo Starter Slot: Not Slotted
Cooldown 3000 Charge time 500
Energy 20 Accuracy 80%
Damage Physical at level 0
Statuses
100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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