Difference between revisions of "Snap Kick"

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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=11|damagetype=Physical|Status=100% chance of DefenseDebuff at magnitude 20 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>|Upgrades=AoE by 0.5, Charge by -250, Cooldown by -500, Damage by 6.25, DamageResistDebuffDuration by 1.5, DefenseDebuffDuration by 0, or Energy by -5}}[[Category:Powers with secondary effects]]
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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=11|damagetype=Physical|Status=100% chance of DefenseDebuff at magnitude 20 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>|Upgrades=AoE by 0.5, Charge by -250, Cooldown by -500, Damage by 6.25, DamageResistDebuffDuration by 1.5, DefenseDebuffDuration by 0, or Energy by -5}}[[Category:DamageResistDebuff powers]][[Category:DefenseDebuff powers]]

Revision as of 07:39, 20 December 2011


Snap Kick stats
Type Defense Debuff, Single Target Target Single Enemy
Description Slam an enemy with an accurate kung fu kick.
Based on Combo Starter Slot: Not Slotted
Cooldown 3000 Charge time 500
Energy 20 Accuracy 80%
Damage 11 Physical at level 0
Statuses
100% chance of DefenseDebuff at magnitude 20 for 3 rounds.
100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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