Difference between revisions of "Snap Kick"

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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|slot=|energy=20|charge=500|cooldown=3000|accuracy=75%|damageamount=11|damagetype=Blunt|Status=100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.<br>100% chance of DamageImmunityDebuff at magnitude 4 for 3 rounds.<br>}}[[Category:Blunt powers]][[Category:Damageimmunitydebuff inflicting powers]][[Category:Damageresistdebuff inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|slot=|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=11|damagetype=Blunt|Status=100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.<br>100% chance of DamageImmunityDebuff at magnitude 4 for 3 rounds.<br>}}[[Category:Blunt powers]][[Category:Damageimmunitydebuff inflicting powers]][[Category:Damageresistdebuff inflicting powers]][[Category:Hostile powers]]

Revision as of 00:06, 9 March 2021


Snap Kick stats
Type Defense Debuff, Single Target Target Single Enemy
Description Slam an enemy with an accurate kung fu kick.
Based on Combo Starter Slot:
Cooldown 3000 Charge time 500
Energy 20 Accuracy 80%
Damage 11 Blunt at level 0
Statuses
100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.
100% chance of DamageImmunityDebuff at magnitude 4 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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