Difference between revisions of "Shield break"

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{{Mutantpower|name=Shield break|desc=Punch through the armor! Get your enemies to lower their guard for your next assult.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|slot=|energy=20|charge=1300|cooldown=12000|accuracy=75%|damageamount=2|damagetype=Blunt|Status=100% chance of DefenseDebuff at magnitude 10 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>100% chance of DamageImmunityDebuff at magnitude 6 for 3 rounds.<br>100% chance of Vulnerablemark at magnitude 1 for 3 rounds.<br>}}[[Category:Blunt powers]][[Category:Damageimmunitydebuff inflicting powers]][[Category:Damageresistdebuff inflicting powers]][[Category:Defensedebuff inflicting powers]][[Category:Vulnerablemark inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Shield break|desc=Punch through the armor! Get your enemies to lower their guard for your next assult.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|slot=|energy=20|charge=1300|cooldown=12000|accuracy=80%|damageamount=2|damagetype=Blunt|Status=100% chance of DefenseDebuff at magnitude 10 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>100% chance of DamageImmunityDebuff at magnitude 6 for 3 rounds.<br>}}[[Category:Blunt powers]][[Category:Damageimmunitydebuff inflicting powers]][[Category:Damageresistdebuff inflicting powers]][[Category:Defensedebuff inflicting powers]][[Category:Hostile powers]]

Revision as of 00:06, 8 September 2020


Shield break stats
Type Defense Debuff, Single Target Target Single Enemy
Description Punch through the armor! Get your enemies to lower their guard for your next assult.
Based on Combo Starter Slot:
Cooldown 12000 Charge time 1300
Energy 20 Accuracy 80%
Damage 2 Blunt at level 0
Statuses
100% chance of DefenseDebuff at magnitude 10 for 3 rounds.
100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.
100% chance of DamageImmunityDebuff at magnitude 6 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Shield break/Extra Notes Edit notes