Difference between revisions of "Sharpshooter"

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{{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Sharpshooter-En|powertype=Attack, Single Target, Physical, Direct Damage|target=Single Enemy|slot=|energy=30|charge=1000|cooldown=8600|accuracy=95%|damageamount=30|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 8<br>Energy by -7.5<br>KnockDownMag by 0}}[[Category:Energy powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Sharpshooter-En|powertype=Attack, Single Target, Physical, Direct Damage|target=Single Enemy|slot=|energy=30|charge=1000|cooldown=8600|accuracy=95%|damageamount=30|damagetype=Pierce|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 8<br>Energy by -7.5<br>KnockDownMag by 0}}[[Category:Pierce powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]

Revision as of 00:16, 4 January 2017


Sharpshooter stats
Type Attack, Single Target, Physical, Direct Damage Target Single Enemy
Description Steady... steady... wait for it... bang!
Based on Sharpshooter-En Slot:
Cooldown 8600 Charge time 1000
Energy 30 Accuracy 95%
Damage 30 Pierce at level 0
Statuses
100% chance of KnockDown at magnitude 5 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

G

H

R

S

Edit notes