Difference between revisions of "Raising Inferno"

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{{Basepower|name=Raising Inferno|desc=With a cry and a burst of flame, you skip the troublesome 'dying' half of your resurrection cycle and skip straight to bringing everything around you back to life in a glorious, life-giving inferno!|powertype=Resurrection, Dedication, Healing|target=Medium AoE Dead Ally|energy=20|charge=0|cooldown=100000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 5 for 2 rounds.<br>100% chance of Regen at magnitude 10 for 2 rounds.<br>100% chance of DamageResist at magnitude 8 for 1 rounds.<br>100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=Cooldown by -25000<br>Damage by 30<br>Energy by -10}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]]
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{{Basepower|name=Raising Inferno|desc=With a cry and a burst of flame, you skip the troublesome 'dying' half of your resurrection cycle and skip straight to bringing everything around you back to life in a glorious, life-giving inferno!<br>-<br>If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'.|powertype=Resurrection, Dedication, Healing|target=Medium AoE Dead Ally|energy=20|charge=0|cooldown=100000|accuracy=75%|damageamount=200|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 5 for 2 rounds.<br>100% chance of Regen at magnitude 10 for 2 rounds.<br>100% chance of DamageResist at magnitude 8 for 1 rounds.<br>100% chance of Wound at magnitude 1 for 1 rounds.<br>|Upgrades=Cooldown by -25000<br>Damage by 30<br>Energy by -10}}[[Category:Healing base powers]][[Category:Damageresist inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Wound inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]]

Latest revision as of 00:15, 8 January 2015

Raising Inferno stats
Type Resurrection, Dedication, Healing Target Medium AoE Dead Ally
Description With a cry and a burst of flame, you skip the troublesome 'dying' half of your resurrection cycle and skip straight to bringing everything around you back to life in a glorious, life-giving inferno!
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If you are anything other than a pile of ash or a fine smear, there's a chance someone with this skill can revive you if you are given attention within 5 minutes of 'death'.
Cooldown 100000 Charge time 0
Energy 20 Accuracy 75%
Damage 200 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 5 for 2 rounds.
100% chance of Regen at magnitude 10 for 2 rounds.
100% chance of DamageResist at magnitude 8 for 1 rounds.
100% chance of Wound at magnitude 1 for 1 rounds.
Training Upgrades
Cooldown by -25000
Damage by 30
Energy by -10
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Raising Inferno/Extra Notes Edit notes

Mutant powers Based on this power: