Multiplayer Updates

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Revision as of 15:18, 7 January 2013 by Balina (talk | contribs) (January)
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The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

Need up-to-the-minute updates? They're over here!

January

7th

  • Lunar Touched mako cost reduced from 45 to 30.
    • Were Dino added.
    • Were Dragon added.
    • Were Goo added.
    • Were Insect added.
    • Were Latex added.
    • Were Reptile added.
    • Were Undead added.
    • Were Ursine added.
  • Insulating's passive effect reduced in power by 25%. Turns out it was just a mite too powerful since moving to long-refresh passives.

6th

  • Being in botmode now prevents dying from turning off auto.
  • farbop command added.
  • Anyone who was procrastinating on one of the old instanced daily missions may notice that it just cancelled itself.
  • Help files for missions and children updated.
  • Silver Plated Supply Crate added to token store. 50 tokens, gives 1 uncommon salvage.
  • Gold Framed Supply Crate added to token store. 1000 tokens, gives 1 rare salvage.
  • HPBuffer mechanics change II: Buffers now absorb DoTs. However, DoTs will target your *smallest* buffer each time they tick. Prepare accordingly.
  • No, seriously, the discrepancy between web crafting previews and reality fixed this time.
  • More background fixes. Open up a +request if you see anything weird in combat, please.

5th

  • Clicking on the mako icon in the web interface now takes you straight to the buy mako page.
  • Were Equines added to Lunar Touched.
  • As a reminder, please do not buy 200 mako simultaneously and break the entire mako market. Pretty please. :<
  • 'Bloodletter' monster templates weakened slightly. Modern medicine, ho!
  • New command: setemail (address) (also +setemail or @setemail (address)) -- changes the email attached to your account.
  • lots and lots of changes to the new background systems that handle accounts, but you figured that already.

4th

  • Gigantic ferals have shrunk a little bit, due to an improper wash cycle.
  • Background overhaul to player accounts. Beyond a bunch of boring back-end optimizations, the main thing you'll notice is that your mako/lunars/whatever are now shared between both games. And any future games!

3rd

  • Gigantic and Tiny should stop appearing on the same mutants.
  • The Eagle Eyes perk has been destroyed, and perk points refunded for anyone that had it.
  • Help file for wombs added.
  • HPBuffer mechanics change: When an attack hits your HP Buffers, it can only hit one individual buffer at a time. If a single hit is stronger than your single strongest standing buffer, the extra damage goes right through to you. This is to lower the impact of stacked buffers.
  • Lunar Touched coded and placed in the convention center.

2nd

  • Are you ready for a huge pile of daily mission updates? Good!
    • Players at their XP cap will now be able to progress through daily missions. Whoops.
    • A salvage roll, akin to what you did at the end of instances, will now trigger at the end of a mission.
      • Helping someone with at least 51% of their own mission will also give you a salvage roll. Familiar!
    • Monsters with templates, and especially monsters with multiple templates, will count for more when tallying up your daily mission.
      • That means more loots.
    • You will now get a readout about how far along you are in your daily mission after each combat.
  • +help/search now requires you put in at least four characters, to prevent gigantic floods of useless results.
  • [relief [target]] updated. You can now use [relief female of [target]] or [relief male of [target]] to specify which set of urges were just sated. [relief [target]] still does both.
  • That mako pool for more perk points went through.
    • Everyone got five more perk points to play with! This is baseline; it will apply to everyone, past, present, and future.
    • Another pool, this one costing 1,600 mako, has been opened. Yes, it would mean another five.
  • Exciting breakthroughs in the world of wombcraft!
    • +womb/vacate (target) added; allows you to force a person out of yourself. When used with no argument, it empties the pool. Everyone out.
    • Infectious Womb coded and placed in the elite store for 40 mako. When possessed and activated, everyone in your womb will be hit with your groin mutation as if you funneled them.
  • Templated fun:
    • Gigantic and Tiny monster templates added. Adjusts monster size; big ones get a little AoEmod, too.
      • Both only show up with +2 danger level settings or higher.
    • Cock Hungry and Pussy Loving templates added. Only spawns on female/male ferals when the player is the opposite sex and has the relevant horniness of 60.
    • Bloodletter template added. Only shows up with +3 danger.
    • Templates on monsters now also boost their trinket drop values, as well as the normal XP/cred gain.

1st

  • [relief [target]] added to string parsing. Reduces horniness, as if you had just managed to have sex without actually causing an impregnation.
  • The holiday badges and accessory pack have been removed from the elite store until next year.
  • We have finally run out of malls. Daily missions are now missions to proceed to X area and beat up huge piles of ferals. Just like the web interface, in other words.
    • Report to the same NPCs as before, but now you type daily to get your mission. daily restart will let you draw a new mission from the hat.
    • Rewards are now handed out based upon how much ass you kicked during the mission.
  • String parsing if blocks now support the use of parenthesis. [if (a and b) or (c and d)] will now parse properly.
    • Yes, you can nest them. Go nuts!

Previous months can be found in the Multiplayer Updates Archive