Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_May}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
 
 
==August==
 
'''18th'''
 
* @viewparse and connected functions now support time-statements. Also [area].
 
* Remaining use cases of Zephyr Inc. and Zephyr Incorporated standardized to Zephyr Inc, to minimize confusion.
 
* New Staff Monster added to [[Shady Keep]] area: [[Kage Fiend]].
 
* New Research Available.
 
* RP items added to nanite shielding requirements.
 
* Bonuses given to a pet as a result of adding modifiers to it when crafting, will now be adjusted by the rank of the pet.
 
* New Monster added to The King Stables! [[Ahkal Teke]] is now available there.
 
* New Player Monster added to Shady Keep area: [[Wild Cannibal]]
 
* New Area: [[Sweaty Jungle]] now exists in Fairhaven (North of the River).
 
** New monsters added: [[Ribbed Frog]], [[Swamp Stalker]], [[Anery Stripe Cornsnake]], and Staff-made [[African Rock Python]]. Woo, leezards!
 
 
 
 
 
'''17th'''
 
* Staff may now use the hunting territory item to destroy it and gain 10 mako.
 
** Staffers now get 50 for a hunting territory.
 
* [[Medusa]] Dedication is now available on-grid.
 
* [[Petrifying Gaze]] inflicts RechargeDebuff instead of ChargeDebuff, since ChargeDebuff is no longer in use and replaced by HasteDebuff.
 
* [[Shady Keep]] area now added in Woodfield. Level 57-63. Current mobs include the staff-made [[Bogart Knight]] and the player-made [[Fire Sprite]].
 
* [[Solar Dragon]] now has an avatar all its own.
 
* [[Corporate Cougar]] now has flags.
 
* Area in and around Zephyr polished again.
 
** Non-existing look traps are no longer mentioned, or have the proper placeholder.
 
** Stat-checks are better integrated with a character's perception of the environment.
 
** Numerous cases of past-tense phrasing changed to present-tense.
 
** And, of course, the area has been spell-checked.
 
* Fixed display error in energy amount in sa list.
 
* Players will be less likely to be set idle if they are partaking in combat.
 
* Updated Unrelenting Suckle.
 
 
 
'''13th'''
 
* New area added to the [[Woodfield Sewers]].
 
* Woodfield City Sewers and the Underground Tunnel polished. Better grammar, looktraps, and more.
 
* Friend-locks and enemy-locks have been tweaked to more reliably inform those with editing-permissions about the +lock command.
 
* New premium accessory, an assault rifle, available for 1 mako for all characters forever.
 
* New, free, avatar accessory, a baseball cap!
 
* The RSX Square in Woodfield has been rewritten for legibility. Navigation should now be easier.
 
* All dangerous areas in Woodfield are now clearly marked as such at their respective entrances.
 
* New section of Woodfield Sewer is now actually accessible.
 
* New Form added to Rolling Hills: Mootaur.
 
* Fairhaven Zoo rewritten. More to come in the near future.
 
 
 
'''12th'''
 
* Result for Packmind Research added, new item for sale in [RSX Solutions]: Operative Floor, Basement.
 
** The new item is called the [[Radio Static Device]]. Functions as a low powered Static Broadcaster (See and compare to Anti Nanomagic)"
 
* New Modifier: Windup.
 
** Makes an item take an exact amount of time longer to use. The trade-off is that the item uses significantly less energy.
 
** Available in the Token Store.
 
* Modifiers that reduce something by a percentage now have two soft caps and a hard cap(-80%).
 
* Negative recipe modifiers are now, after some debugging, capping at 75%, then again at 40%, with a final, hard, cap at 20%.
 
* Long-term idle player purge performed.
 
* If/when a status ends up with 0 mag or duration due to upgrades, it will not abort all other statuses from being applied after that one.
 
* Charm and "insta-kill" type powers can now work in web combat.
 
** However they will give no charmed pet and no talk script associated with them will run.
 
* Charm and "instant kill" type powers now can generate battle clear messages.
 
* Fixed broken string parsing at the NeoGAMES Lab in Woodfield.
 
* New NPC added to RSX Promethean Studies lab: Albert Stross.
 
** He has a hidden quest associated with him. Expansion pending.
 
 
 
'''11th'''
 
* Woodfield General Hospital updated with better grammar, fixed string parsing, and more details to look at. Big ups to Osiris for helping out.
 
* Refunded mako for Ejaculating Limbs mpool. The same functionality will work with the [[Rainmaker]] item.
 
* @viewparse and related commands revamped behind the scenes. Also more error-checking added.
 
* Rainmaker item added to token store.
 
* When two females have sex, if both have rainmakers (without being renamed) they will both get filled!
 
* Fixed bugs in talk script editor (and a few other web apps).
 
* Level 2 and 3 actions for Librarian added.
 
* All the references of a removed critter removed from the mission Road to a Cure.
 
* Vibrator recipe's cost and ingredient adjusted a bit.
 
* +request/rename option added.
 
* Toys in latex factory updated to use new filled code.
 
* Feral Dragon now has its own avatar!
 
* +census amounts for money should be more accurate in theory.
 
* +census values for cash well and truly fixed.
 
 
 
'''8th'''
 
* Lustful Pheromones upgraded to be a real power.
 
* Fixed a couple interactions with Zephyr Coffee Lounge NPCs. WIP
 
* Rod Trained feral mode mutants now reduce the upkeep of their overall equipment by 1 per level!
 
** If you're level 20, and have 30 upkeep worth of stuff, it becomes 10 upkeep worth of stuff.
 
* Extra Filling and Well Filled perks are now available
 
* When using the fuck command, a confirmation asking if you want to proceed is now always given.
 
* Warning! Many mutant powers will now cover you in goop/fill you, as per their descriptions!
 
* Were Arachnid added.
 
* @viewparse updated to account for extra parsing, both new and old.
 
* High freecred social actions given two soft caps in terms of freecred reward.
 
* Social action freecred cap is now influenced by the energy required.
 
** An action that takes 5 patrol points softcaps 5 times higher than an action that only requires 1.
 
 
 
'''5th'''
 
* Misplaced upgrade for energydamage on Costume Slip removed.
 
* Bug in party mentoring code fixed.
 
* When the judge who turns off OOC chat in a room leaves, the chat is automagically enabled again.
 
* Coyote who are not currently coyote will now show <Coyote> when TFing people.
 
* Typing +mako will now list your mako to two decimal places.
 
 
 
'''4th'''
 
* Hero points should no longer refresh randomly.
 
* XP rewards while fighting should no longer be a bajillion digits precise.
 
* Recipes available in the premium store now shown if known or not when viewed via web.
 
* A lot of fresh answers posted to the ask page, http://ask.flexiblesurvival.com.
 
* Help supporter updated.
 
* Fixed a progression error in the Ember Matriarch questline. Playtesting encouraged!
 
* Help Botting updated to show exactly what is meant by 'play the game when you're not there.'
 
* Sci is now usable as a command for the science channel.
 
* Auc now works for Auction channel.
 
* All future combat engergizers purchased are non-tradeable.
 
* Pets can now accept the new fuck commands.
 
* When leaving a party as the leader, reassigning the leader of a party, kicking yourself from a party as leader OR when the leader drops offline, combat should no longer go haywire in that room.
 
* Demon Lunar Touched added.
 
* Badger avatar created and applied, if you can think of related species that would benefit from using that avatar, pop up a request.
 
* Oral, anal and breast sex request messages now a little more ambiguous, in case a female is asking a male for such.
 
* The next winner of +lotto gets a dedication.
 
** The dedication will be publicly available, but you get to design it!
 
** So run, do not walk, to +lotto and grab up some tickets!
 
* People with a Color Chooser can now set their colors with editplayer.
 
* Lotto 'splosion fixed.
 
 
 
==July==
 
'''30th'''
 
* Fixed bug in global research that could cause expensive projects to read as unfunded incorrectly.
 
* New options added to fuck command. fuck <target> mouth fuck <target> ass and fuck <target> breasts.
 
** NOTE: if the fucker has a darwin's pass, they CAN impregnate the target with this.
 
** Using the new fuck options does not remove Virgin status.
 
* +prove mouth|ass|breasts will now show your filled status for these areas.
 
* Breast descriptions now include filled/Breasts values.
 
* When a new player is created using the Child Liberation Device, their virginity is pre-set.
 
* New stringparsing (only for infections since it needs to write data): [fill the <whatever> of [target] by <number>]
 
** For obvious reasons, only cunt, ass, breasts or mouth will work in 'whatever'.
 
* +prove will now work with the filled/<body part> options.
 
* Unfinished NPCs moved out of the Zephyr Coffee Lounge. Until they are complete, that is.
 
* Functional Miura Mercedes NPC added to the Zephyr Coffee Lounge. Expansion of dialogue to come.
 
* Functional Louis Ledoyen NPC added to the Zephyr Coffee Lounge. Expansion of dialogue to come. Playtesting encouraged!
 
 
 
'''28th'''
 
* afk command added as alias for goidl.
 
* Commend no longer works on new, not even placed, forms.
 
* No more overflows in +census.
 
* +roll now factors in group purchased skills.
 
 
 
'''27th'''
 
* Fixed crash in AI code when using Renew.
 
* Many very very old requests(6+ months) closed out to clear the air.
 
* Not to be outdone, Rod has joined forces with the Prometheans to cook up a new feral training scheme.
 
** 'How to be cool', is what he calls it, and it's available to all feral mode agents, allowing them to keep their cool and not forget how to use doorknobs.
 
** This training is available at the mall.
 
* Area in and around Chandler Hospital updated.
 
** Obvious exits now marked in white, spacing issues fixed, and spellcheck has been employed vigorously.
 
 
 
'''25th'''
 
* Non-staff cannot change the status of a request that is set Completed, Denied or In Progress.
 
* New nanomagic, rpinfo biomonitoring nanomagic.
 
 
 
'''21st'''
 
* Finder prop no longer set on finding vials.
 
* Nanomagic with requirements show this requirement in their rpinfo.
 
* Setting your birthday made more intuitive, hopefully.
 
* New avatar accessory, made by our very own Glitch, a pair of fairy wings.
 
* To make a matching set, he also made bat wings, cause why not?
 
* Fixed stacked item exploit with craftmod upgrades.
 
* Fixed a crash with a recent fix to web crafting.
 
* You can no longer use builder nanites from your backpack.
 
* Chimera Serum will no longer crash if you have no mastered infections.
 
* Chimera Serum will no longer infect a body part if the infection it rolls has no parts of that slot.
 
 
 
'''19th'''
 
* New, premium, avatar color, Psychedelic!
 
* New recipe and modifier created (Piercing design and targeting device) due to stretch goals.
 
** Both are available for +rewards.
 
* Staff viewing of alts on other games via +account now MUCH faster.
 
* When you master a form it will now suggest you commend it if you like it.
 
* Spring Parsing templates and examples on the Monster Maker wiki page have been updated for form-authors' convenience.
 
** Also, comments about the 'commend' command added at the beginning of the page.
 
** Remember to read this page to help you through form creation!
 
* Social actions that cost resources to do (cash, xp, etc) will no longer cost MORE if you critically succeed.
 
* Fixed critical error in web patrol missions.
 
* The update link on the page now shows how many days ago each update post was made.
 
* Result posted for rocket facility.
 
* New research available: Construct Rocket.
 
 
 
'''17th'''
 
* Update to the Monster Maker wiki page to provide support for Taur and Serpentine form creation.
 
** Also, Color Chooser support templates added to the string parsing section of the page.
 
* Arm and Tail Divider tempalte added to the string parsing section of Monster Maker wiki page.
 
* New Staff Made Monster added to the Jutting Peaks as per Stretch Goals: Minkitsune!
 
* New Area Built in Woodfield: Wax Museum - Apocalypse Exhibit with New Staff Monster within! Death (Skullbot)
 
* Child/roo pet training upgraded!
 
** You can now buy extra levels of training for your pets (100 tokens or 5 mako per extra level increasing by those amounts per level purchased.
 
*** 100/5 for the first, 200/10 for the second, 300/15 the third, etc).
 
** These levels can, on a child, be used to buy any further upgrades (masteries, roles or power upgrades).
 
** On a roo pet, power upgrades and extra roles (beyond the first free 3) can be purchased.
 
** Additional xp will be required for each level.
 
* Some fixes made to pet level indicators for first and second level.
 
* Roo pets now gain xp like children.
 
* You can now buy additional power upgrades in the same power, but only once per upgrade.
 
* Level expanded pets will become no-trade once the first level is purchased (it warns you).
 
* New stringparsing options for [if and [case blocks. 'is feminine' 'is not feminine' 'is masculine' 'is not masculine' 'is hermy' 'is not hermy' 'is neutral' 'is not neutral'.
 
** Each will take into account not only the gender but will also obey the perks.
 
** To be considered either masculine or feminine, the target must either be pure of one gender OR have the perks to force it.
 
** To be neutral you must either have NO gender or have the Uncertain Gender perk.
 
** To be hermy, you must be a natural herm and have none of the perks to specify a gender-view.
 
 
 
'''15th'''
 
* New Mako-purchaseable form: [[Demonic Fox]], now available in the mako shop!
 
* Added few more level 0 actions.
 
** Artisan (design) added to Clairmont Marketplace and Eureka Landing Spot.
 
** Diplomat (socializing) added to Clairmont and Eureka Embassies.
 
** Banker (academics) added to Clairmont and Eureka banks.
 
* Vast majority of references to Rsx, as opposed to RSX, cleared."
 
* Top misspellings in the English language cleared from all room descriptions. Big thanks to the Oxford English Corpus' list.
 
* Exploit with craftmod selective keys fixed.
 
* Enhanced Training group benefit now affects XP gained via RP.
 
* For personal desc use, the public/<whatever> local stat will work in your base propdir.
 
* <del>Major change for string parsing.
 
** Text is parsed in order of reliance and from left to right.
 
** So a piece of string parsing like [if [if 1]1[else]0[end if]][local stat skunks of [player]][else]boo[end if] will parse the [if 1] block first, then the outer if, and finally do the local stat section last.</del>
 
* Rolled back the String Parsing changes. After review the code is infeasible.
 
 
 
'''13th'''
 
* Level 0 Nanomagic Researcher (arcane) added to Paranormal Classes in Clairmont and Eureka.
 
* Bartender (socializing) added to New Ireland Pub in Clairmont and to the Internet Coffee in Eureka.
 
* Inventor (research) added to Clairmont's Garage and to Eureka's Military Workshop.
 
* Storyteller (legends) added to New Ireland Pub in Clairmont and to the Internet Coffee in Eureka.
 
* Added level 1 action for Shopkeeper.
 
 
 
'''12th'''
 
* 6644 long-term idle players purged.
 
* Made renaming of characters be a little more forgiving with new names.
 
* Aquatic avatar added and assigned to many aquatic forms.
 
** If you run into a form without it, submit a request to get it added.
 
* tport command now obeys rooms that are set 'no summon'.
 
* If the party leader of a party you are joining is mentored, you will mentor down to that level (if your level is higher) automagically.
 
* Item-based toggles will now not keep getting turned off by the AI system.
 
* Minor updates in and around the Zephyr Inc building.
 
** The Psych Department no longer goes full derp is you try to make a +room.
 
** Huntermun no longer uses past-tense.
 
** Traveling around the building no longer results in weird [end if] and [at random] bits of text.
 
* New recipe modifier added to token shop due to stretch goals, [[Bouncing]].
 
* New, free, avatar accessory, a white cowboy hat!
 
* New, premium, accessory, a gold crown!
 
* New, free, avatar accessory, a fiery background!
 
* New level 1 actions added.
 
** Supernatural Researcher (arcane) added to Eureka and Clairmont schools.
 
** Technician (computer) added to RSX center in Clairmont and to the internet coffee in Eureka.
 
** Security Officer (security) added to Eureka's Military Compound and Clairmont's Police Station, Soldier job moved to Military Cantina.
 
** Bureaucrat (red tape) added to Eureka and Clairmont's Town Halls.
 
* Significantly improved accuracy and detection rate of the <nowiki>[redacted]</nowiki> software.
 
 
 
'''10th'''
 
* The [[Ember Sanctum]] zone and [[Ember Matriarch]] questline have been fully rewritten.
 
** You will not have to redo the quest if you have already finished it. Playtesting is encouraged!
 
* Local stat can now work with directories.
 
* [[Komodo Dragon]] added to the Reptile lunar touched forms.
 
* Commission Tax should be calculated more accurately.
 
* +census request now shows stats on incomplete requests.
 
* Fixed a bug introduced with my last fix for web crafting!
 
* New, player purchased, avatar accessory, shackles.
 
* Two new red collars available.
 
* Updated the theme & policy room to encourage people to type terms.
 
* New option for +monster command, +monster clear all will remove all +monster created enemies in the room.
 
* New Area added past [[Deeper in the East Forest]] called [[Jutting Peaks]].
 
** New monsters lie in this area, including a Staff created Monster: [[Chi Lung]].
 
** Other monsters include: [[Gryphoenix]], [[Sandfire Dragon]], and [[Storm Dragon]].
 
* Direct Connect is now functioning again.
 
* New, free, avatar color, Goldenrod
 
* Avatar caching system has been enhanced.
 
** This has necessitated erasing the existing cache, so avatars might be slow to load for a little while.
 
* Spoilers: The Coatl High Priest should no longer require you to lose twice to progress. 'Twas a bug, but playtesting is encouraged.
 
* [[Quetzalcoatl]] Quest updated for grammatical errors on mobs as well as  fixing bugs in the quest process. All should run smoothly, now!
 
** It will now require you to be fully Coatl when accessing the idol.
 
*Fixed critical error in web missions.
 
*Roboticist (computer) job comes with actions up to level 3.
 
** Also, multiple choices available for the level 3 action.
 
* The Long Way web mission is now locked to level 60+
 
* New Staff Monster: [[Okami Boi]] now available in the Petshop of Cuteness!
 
* Fixed bug in how web combat objects representing players are processed.
 
* Scientist job available.
 
** It comes with actions up to level 3, included multiple options based on the skills.
 
** The job is available (for now) in Eureka School and Clairmont College.
 
 
 
'''6th'''
 
* Minor update to the Church of Promethea.
 
** Players now warned that it is a dangerous place, grammar fixes, and certain directions no longer teleport you.
 
* New command added, convert.
 
** Will convert salvage rarities in game.
 
** Note: can move multiple steps, so "convert 1 rare chemical to common" will give you a butt-load of common chem salvage!
 
** Can convert both up and down. Converting down still incurs the usual taxes.
 
* New string parsing added for [if] and [case] blocks, <string1> ~= <string2> will do a regex on string1 using string2 as a pattern.
 
* River now properly connected to the highway outside Fairhaven. References to a nonexistent bridge removed.
 
* Alex the Zebra has received an update.
 
** Hir sex scene should now be a bit sexier (less typos, proper spacing, etc.), and it will dynamically respond to whether you've... frisked, with hir before.
 
* Clairmont, Living Museum, and New Ireland updated.
 
** They have been given more legible spacing.
 
** Obvious exits in the description are now marked in white.
 
** All jobs in Clairmont now only show up if you possess the right skills.
 
** Most minor bugs in these areas have been ironed out.
 
* Public sector of the Department Store updated.
 
** As with Clairmont and New Ireland, obvious exits are now marked in white, commands in green, and viewable items in yellow.
 
** Work on standardizing the older zones this way will continue throughout the month and all new areas will be color-coded accordingly. Polish, polish, polish!
 
*** Exceptions for some special locations.
 
 
 
'''4th'''
 
* If you are already logged in, say via telnet, you will not be given the direct connect on viewing the main page.
 
* +register now shows, approximately, how much cash you have gained on the muck (game specific) for that day.
 
 
 
'''2nd'''
 
* When visiting the main page of the web page, you are now given the direct connect screen
 
** This is instead of the Facebook news. Hopefully it will encouraging new players to get further into the game.
 
* New accessory available, red collar.
 
* Code changes in an attempt to make the game more gracefully handle multiple text connections to the same character.
 
* Newly created characters on the web can now agree to the ToS correctly.
 
* Subscription 'days remaining' counter now working correctly.
 
 
 
'''1st'''
 
* Dusk Dragon questline improved.
 
** Fixed typos, axed glitches, and fixed a tiny exploit.
 
* Spacing and format issues in several areas fixed.
 
** Behind-the-scenes code cleaned up.
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 15:26, 10 May 2024


Chinthliss says, "Fixed an obscure bug where certain checks wouldn't acknowledge solo players were in a fight."


Full archive of updates can be found in the Multiplayer Updates Archive