Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_May}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
==January==
 
'''14th'''
 
*Helpfile added for [http://flexiblesurvival.com/index?help/Dedications dedications].
 
*Updates to clarify the rules for [http://flexiblesurvival.com/index?help/Directing/Rewards scene rewards].
 
*The partial-matching ability of the <code>help</code> command is now far more intelligent, and works akin to <code>+rpinfo</code>.
 
*Bouncy ferals have their groins again. This should prevent them from bypassing the [[No Female Sex]] and [[No Male Sex]] merits.
 
 
 
'''13th'''
 
*Friend and Enemy door locks now support 'ally' lists. Players in these lists can control access just like the owner (but cannot update the ally list or remove the lock).
 
**<code>+re #lock fancy</code> added to rental rooms. This is a lock that works the same as a regular 'friend' lock. Note: it increases the cost of the room's rental.
 
*The [[Penetration]] combat skill now pierces HP Buffers. +rpinfo updated with values.
 
*DebuffResist now has soft caps at 20% and 40%, plus a hard cap at 60%.
 
*The 'spread' modifiers now properly grant [[Modified]] players a little AoE.
 
*New command <code>setai</code> lets you set specific named sets to particular fight conditions, they will be loaded just before each fight starts.
 
 
 
'''12th'''
 
*The freecred component to training levels has been adjusted. New values listed at the [[Level Costs]] page.
 
*The Puzzler is now a bit more obvious about announcing himself when you are notified in-MUD.
 
*The Nanite Magnetic Brew, being useless, has been removed from the Mall. Sorry about that.
 
*When you specifically challenge the Puzzler, the odds of better rewards are now higher.
 
*There's a new, massive helpfile for [http://flexiblesurvival.com/index?help/shifting shifting]!
 
*[[Jelly Bean]] recipe added to the Seelie Sweets store.
 
*InstantCooldown now actually works, instead of just taking all your powers off cooldown instantly forever. Whoops.
 
 
 
'''11th'''
 
*[[Emergency Medical Care]] coded and added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 1 mako. Acts as a single-use immediate health recovery.
 
*Now that the in-game clock has caught up with whatever the hell 'meatspace' is, so the timescale is now 1:1. Fairhaven is now running on CST (GMT -4). Don't think about it too hard.
 
**This also means that months now have the proper number of days.
 
*<code>+mako/preg</code> now advances your pregnancy by <del>2%</del>5% of the maximum pregnancy timer. This is a minor boost now, but will continue to be increasingly important as pregnancies continue to slow.
 
 
 
'''10th'''
 
*Patrol puzzles should now mention that fox jerk. Also, they should start giving the better rewards from the last couple of days.
 
*Using the web interface to sell XP for creds should no longer cause the game to explode.
 
*[[Giant Size]] is now appropriately NoAoE. Being huge is not especially contagious.
 
*NeoGAMES Lab added to Woodfield. Currently only contains [[Anklyosaurian]], but that may change in the near future.
 
 
 
'''9th'''
 
*Documentation on [[Damage]], [[Accuracy]], and [http://flexiblesurvival.com/index?help/freecred freecred] updated.
 
*When you win patrol points from a patrol puzzle, you now receive back the cost of the puzzle (2 if encountered randomly, 15 if you challenged it intentionally) as well.
 
*Obtaining the Destined flag from having 260+ [http://flexiblesurvival.com/index?help/supporter supporter points] is now automatic.
 
**It now properly boosts salvage and cred income.
 
*Winning the patrol puzzle and being rewarded with salvage now uses the market price of salvage; you should start getting a bit more now.
 
 
 
'''8th'''
 
*Lots of fun tweaks to make the AI a little more intelligent and a little less artificial.
 
**AI: Post Combat should fire now.
 
**You can now set pets to 'always summon' in their individual AI settings. This means you'll keep trying to re-cast them if they're off cooldown, even if they're not quite dead yet.
 
*The effects of the [[Infectious Womb]] now respect infections set to not be funnellable.
 
**It also now informs you when your womb infects its passengers.
 
*[[Opportunistic]] merit coded.
 
*StatusBoost no longer improves the InstantCooldown status.
 
*The time until your next hero point regenerates is now visible in the web interface.
 
*Some jerkass fox (but I repeat myself! Zing!) has stepped forward, claiming credit for all those patrol puzzles.
 
**He claims to be known as... The Puzzler.
 
**He cannot be punched at this time. He can, however, be challenged at any time by clicking the new "Puzzle" button on the web interface. Costs 15 patrol points, mind.
 
 
 
'''7th'''
 
*[[Lunar Touched]] mako cost reduced from 45 to 30.
 
**Were Dino added.
 
**Were Dragon added.
 
**Were Goo added.
 
**Were Insect added.
 
**Were Latex added.
 
**Were Reptile added.
 
**Were Undead added.
 
**Were Ursine added.
 
*[[Insulating]]'s passive effect reduced in power by 25%. Turns out it was just a mite too powerful since moving to long-refresh passives.
 
*Fox avatar updated on the [http://flexiblesurvival.com/index?Who Who's Online] page.
 
*The [[Talakai]] have obtained their own web avatar! So <i>that's</i> what they're supposed to be.
 
*Damage and Accuracy now allow a % of your damage to pierce a HPBuffer. 5 10 and 20 % per 1 2 and 3 points, respectively (the two are added together, so a max of 40% piercing).
 
*Medical Implanter added to the nanite workshop. This allows people to start or stop being [[Modified]].
 
 
 
'''6th'''
 
*Being in botmode now prevents dying from turning off auto.
 
*<code>farbop</code> command added.
 
*Anyone who was procrastinating on one of the old instanced daily missions may notice that it just cancelled itself.
 
*Help files for [http://flexiblesurvival.com/index?help/mission missions] and [http://flexiblesurvival.com/index?help/Children children] updated.
 
*Silver Plated Supply Crate added to token store. 50 tokens, gives 1 uncommon salvage.
 
*Gold Framed Supply Crate added to token store. 1000 tokens, gives 1 rare salvage.
 
*<b>HPBuffer mechanics change II</b>: Buffers now absorb DoTs. However, DoTs will target your *smallest* buffer each time they tick. Prepare accordingly.
 
*No, seriously, the discrepancy between web crafting previews and reality fixed this time.
 
*More background fixes. Open up a <code>+request</code> if you see anything weird in combat, please.
 
 
 
'''5th'''
 
*Clicking on the mako icon in the web interface now takes you straight to the [http://flexiblesurvival.com/buymako buy mako] page.
 
*Were Equines added to [[Lunar Touched]].
 
*As a reminder, please do not buy 200 mako simultaneously and break the entire mako market. Pretty please. :<
 
*'Bloodletter' monster templates weakened slightly. Modern medicine, ho!
 
*New command: <code>setemail (address)</code> (also <code>+setemail</code> or <code>@setemail (address)</code>) -- changes the email attached to your account.
 
*lots and lots of changes to the new background systems that handle accounts, but you figured that already.
 
 
 
'''4th'''
 
*Gigantic ferals have shrunk a little bit, due to an improper wash cycle.
 
*Background overhaul to player accounts. Beyond a bunch of boring back-end optimizations, the main thing you'll notice is that your mako/lunars/whatever are now shared between both games. And any future games!
 
 
 
'''3rd'''
 
*Gigantic and Tiny should stop appearing on the same mutants.
 
*The Eagle Eyes perk has been destroyed, and perk points refunded for anyone that had it.
 
*Help file for [http://flexiblesurvival.com/index?help/womb-rooms wombs] added.
 
*<b>HPBuffer mechanics change</b>: When an attack hits your HP Buffers, it can only hit one individual buffer at a time. If a single hit is stronger than your single strongest standing buffer, the extra damage goes right through to you. This is to lower the impact of stacked buffers.
 
*[[Lunar Touched (dedication)|Lunar Touched]] coded and placed in the convention center.
 
 
 
'''2nd'''
 
*Are you ready for a huge pile of daily mission updates? Good!
 
**Players at their XP cap will now be able to progress through daily missions. Whoops.
 
**A salvage roll, akin to what you did at the end of instances, will now trigger at the end of a mission.
 
***Helping someone with at least 51% of their own mission will also give you a salvage roll. Familiar!
 
**Monsters with templates, and especially monsters with multiple templates, will count for more when tallying up your daily mission.
 
***That means more loots.
 
**You will now get a readout about how far along you are in your daily mission after each combat.
 
*+help/search now requires you put in at least four characters, to prevent gigantic floods of useless results.
 
*<code>[relief [target]]</code> updated. You can now use <code>[relief female of [target]]</code> or <code>[relief male of [target]]</code> to specify which set of urges were just sated. <code>[relief [target]]</code> still does both.
 
*That mako pool for more perk points went through.
 
**Everyone got five more perk points to play with! This is baseline; it will apply to everyone, past, present, and future.
 
**Another pool, this one costing 1,600 mako, has been opened. Yes, it would mean another five.
 
*Exciting breakthroughs in the world of wombcraft!
 
**<code>+womb/vacate (target)</code> added; allows you to force a person out of yourself. When used with no argument, it empties the pool. Everyone out.
 
**[[Infectious Womb]] coded and placed in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 40 mako. When possessed and activated, everyone in your womb will be hit with your groin mutation as if you funneled them.
 
*Templated fun:
 
**Gigantic and Tiny monster templates added. Adjusts monster size; big ones get a little AoEmod, too.
 
***Both only show up with +2 danger level settings or higher.
 
**Cock Hungry and Pussy Loving templates added. Only spawns on female/male ferals when the player is the opposite sex and has the relevant horniness of 60.
 
**Bloodletter template added. Only shows up with +3 danger.
 
**Templates on monsters now also boost their trinket drop values, as well as the normal XP/cred gain.
 
 
 
'''1st'''
 
*<code>[relief [target]]</code> added to string parsing. Reduces horniness, as if you had just managed to have sex without actually causing an impregnation.
 
*The holiday badges and accessory pack have been removed from the elite store until next year.
 
*<b>We have finally run out of malls.</b> Daily missions are now missions to proceed to X area and beat up huge piles of ferals. Just like the web interface, in other words.
 
**Report to the same NPCs as before, but now you type <code>daily</code> to get your mission. <code>daily restart</code> will let you draw a new mission from the hat.
 
**Rewards are now handed out based upon how much ass you kicked during the mission.
 
*String parsing if blocks now support the use of parenthesis. <code>[if (a and b) or (c and d)]</code> will now parse properly.
 
**Yes, you can nest them. Go nuts!
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 15:26, 10 May 2024


Chinthliss says, "Fixed an obscure bug where certain checks wouldn't acknowledge solo players were in a fight."


Full archive of updates can be found in the Multiplayer Updates Archive