Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_May}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
==August==
 
'''10th'''
 
*The color of <OOC> messages has been changed to stand out a little more.
 
*[[All Natural]] now applies its bonus to loadout-modifying distills.
 
*Web salvage missions no longer have the random room descriptions in their battles.
 
*Web salvage missions now let you know how long before you can take another after completing the one you're on.
 
*[[Panoply]] now has a proper +rpinfo.
 
*You can now occasionally find salvage in web battles, much like the freecred events.
 
**There are badges for finding these!
 
*You can also now occasionally find more patrol points in web patrols! Find time to find time while you're out there.
 
*Rooms with NPC stores in them now advertise this in their descriptions.
 
*The built-in RP logger function gives cleaner output now.
 
*Collector items are now +50 to their designated salvage type, and -25% to others.
 
 
 
'''9th'''
 
*[year], [month], [day], [hour], and [minute] added to string parsing.
 
**[area] also added; returns the name of the area you are in.
 
*Minimum flee chance raised, to aid in cowardice.
 
*New group commands added. +group/invite +group/join +group/cancel and +group/list
 
*Slots can now be applied to modifiers, preventing you from using multiple similar modifiers to items
 
 
 
'''8th'''
 
*Web patrols may find a reasonably large pile of credits instead of a battle.
 
*The powers from the [[Reconstructor]] now maintain their upgrades when you lose and regain the abilities for any reason.
 
*New badges added to the RP lotto.
 
*[[Template:Charpage]] created to facilitate creating character pages. See [[Example Character]] for an example.
 
 
 
'''7th'''
 
*Recipes for the (non-electrified) [[Chainsaw]] and [[Portable Flamethrower]] have been added to Jack's Hardware.
 
*The rate at which items gain distill XP has again been increased.
 
*Monster templates tweaked to take effect more reliably, and a new template (Diseased) added to the mix.
 
*When attempting to use the 'auto upgrade' option, you will now be told how short you are on materials/creds, rather than just told you are too broke.
 
 
 
'''6th'''
 
*Monsters can now be 'horny' as well as starving. Please keep all jokes to yourself, this is a serious MUD.
 
*[[Fenrir Sensory Training]] is now functional.
 
*Nuku carols, "New COMPLETELY SECRET item coded."
 
**No, I don't know, either.
 
*Web-based Crafting is now more accurate, and should only show actually relevant mods.
 
**Oh, and it now supports up to 8 mods. Good luck finding 8 mods you can combine at once, but hey.
 
 
 
'''5th'''
 
*Judges can now see your naughty bits, no matter how well you hide them.
 
*New mob type: Starving. Someone let us know what it does, yeah?
 
*Damaged softly churrs, "New judge reward option added, +pj #buff. Awards 4 buffs (accuracy, damagebuff, defense and energybreak) that scale with the judge's judge level."
 
**The duration on the +pj #buff buffs is normally 100 rounds but is doubled for judges rank 8+
 
*Player judges of level 6 or higher can now use +pj #env <nanite|water|heat|cold>=<number> change up the environment in a room.
 
*Mobs now give more or less salvage, depending on their relative level to you.
 
*The terminal now gives the relative ranks of critters in an area.
 
*[[Bad Nanites]] can now be purchased in the parking lot of the Church of Promethea. They'll fuck you up so hard, you'll turn feral.
 
*String parsing now supports [if level of [player]]. It uses the mentored level in the calculation.
 
*Daily cred energy is going to try and stabilize a bit, resetting closer to midnight.
 
 
 
'''4th'''
 
*The various salvage boosting gear (such as the [[Cooler]]) now raise their own type of salvage by 100%, while lowering all others by 30%. This should make them considerably more effective.
 
*Items can only be renamed to things that are actual words. No color coding or silly extended ASCII nonsense.
 
*Damaged softly churrs, "New power target type coded, Dispersing. Works like spread, but backwards. at 1 target it does 0 and the more targets hit (max 8, +1 with controlled burst 2+) the more it does!"
 
*XP from enemies higher than your level increased. The benefit is +20% XP (capping at +50%) per level above you. Go do something recklesss!
 
*Craft bounties got a little larger again, in their never-ending quest to be bounteous.
 
*Web battles now stream, instead of running combat data in batches. Should be faster and more reliable now.
 
 
 
'''3rd'''
 
*Someone found the HTML wax. Web combats should move faster and more reliably now.
 
 
 
'''2nd'''
 
*Ferals can now be outfitted with their own sets of powers, skills, whatever. This may or may not become a thing, but it's a bit more flexibility than they had before.
 
*[[Sports]] has been doubled in effectiveness. It now raises out of combat HP/EN regeneration by 10/20/40%, up from 5/10/20%.
 
 
 
==July==
 
'''29th'''
 
*[[Frog Prince]] added to Fairhaven's sewers.
 
*You can now buy mako batteries from RSX for freecreds. They're about 200k per, but hey.
 
*Damaged softly churrs, "New thing! rploghelp for details. You can now set an RP logger on yourself and, when it is done, autoupload to the wiki!"
 
 
 
'''28th'''
 
*You can now only get 3 reward tokens every 18 hours from turning in crafted items at RSX.
 
*The reusable [[Distillation Creator]] now uses 1/4th the freecred cost of a distill when used, but leaves your mako battery alone.
 
 
 
'''27th'''
 
*RSX now offers bounties on crafted items. Make stuff in exchange for money and tokens! See their cafeteria for details.
 
*[[Dream Nanomagic]] now had a power attached. It ensures your allies have good dreams, gaining more energy down the line.
 
 
 
'''25th'''
 
*Item expiration (such as the [[Sucking]], [[Zealously Conserved]], or [[Intricately Wrought]] modifiers) can now stack. Every expiring modifier beyond the first now decreases the lifespan on items by 20%.
 
**This also applies to the expiring nature of items made on commission in the web crafting interface.
 
*The [[Nanite Cooling]] distillation has been redesigned; it now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.
 
 
 
'''24th'''
 
*For 20 mako instead of the standard 5, you can 'store' your custom titles for later use. See "+mako/title help" for details.
 
*It is now possible to leech advanced nanomagic even after getting your four basic nanomagics learned.
 
*Items now gain xp from combat at four times their original rate. Modifiers that increase this rate are now twice as powerful as they were, too.
 
 
 
'''22nd'''
 
*There is now a help file that talks about forms and what they can do for you. See '[http://flexiblesurvival.com/index?help/Forms help forms]' in-game.
 
 
 
'''21st'''
 
*Children now have a groin slot, instead of a cock. Well, I guess some of them still have cocks.
 
*The token market messages no longer show up in the salvage market announcements.
 
*If you purchased the [[Terminal Download]] mako item, you now get some nice color-coding to know if you have the mutations of the critters in an area.
 
*Remember those +rpinfo changes? Check option 10 in editplayer; you can now shorten your +rpinfo back to readability.
 
 
 
'''20th'''
 
*+rpinfo cleaned up again, expect a little more cleaning to continue over the next few days regarding bracket placement.
 
*The editplayer command has lost a few of the options that didn't actually do anything (such as the sayverb option, which was constantly overwritten by the game).
 
 
 
'''19th'''
 
*Radiotelepathic Nanomagic entered, though no power is yet assigned.
 
 
 
'''17th'''
 
*There is now an update button on web battles, to refresh the display.
 
**Yo dawg.
 
*Humboldt State Park is now open; see the labs of Zephyr for an NPC to take you there. It's overrun with [[Coatl Servant|snakes]]!
 
 
 
'''13th'''
 
*[[Clothing]] recipe coded and put into the elite store for 50 mako. Yes, it took more than three years to remember how to make a good pair of pants.
 
*Tail Dividers now have an interesting effect on Kitsunes. Two, if you count some even more undocumented behavior coming from if you set the local stat 'kitsune/hidden' to 'yes'.
 
*[[Lucky Charm]] recipe commissioned.
 
 
 
'''12th'''
 
*[[Discount Nativizer]] now for sale in the magazine rack at the mall.
 
 
 
'''9th'''
 
*Game Warden softly churrls, "Huzzah! The text in instances has been updated and repaired. Every instance has been spell-checked, worked over for grammar and flow, and should now provide a much more engaging reading experience. Enjoy!"
 
 
 
'''7th'''
 
*[[Mutant Companion]]s remembered they have [[Small Claws]] again.
 
*Beware any mutants you see with [[Animated Latex Skin]]. Just sayin'.
 
*[[Deep Healing]], [[Lactaid]], and [[Chock Milk]] now also gain direct healing buffs from organ sizes, to make them a little more compelling for the hypers out there.
 
 
 
'''6th'''
 
*Equippable non-child pets revamped. [[Mechanical Drone]], [[Mutant Companion]], [[Repair Drone]], and [[Nanotech Medbot]] are now all minion rank.
 
**[[Mutant Companion]]'s abilities have been reworked.
 
**[[Mechanical Drone]] and [[Shield Drone]]'s abilities and roles reworked; both are also now immune to local nanite effects.
 
 
 
'''5th'''
 
*[[Lion Beasts]] will stop showing up to interrupt your funtimes with [[Small Felinoid]]s.
 
*[[Feral Regeneration]] is now NoAoE. No sneaking it to your minions.
 
*[[Utility Harness]] added to the elite store for 50 mako.
 
*[[Enauring]] distillation coded and rebalanced a few times.
 
*Viewing an active race should now show your cooldown for gaining more racer bucks.
 
*[[Dream Nanomagic]] coded.
 
*AI: Leader and AI: Refreshed 50 coded.
 
 
 
'''4th'''
 
*Things that have a zero-percent chance to occur no longer show up in +rpinfo. Streamlining!
 
 
 
'''3rd'''
 
*+quest log now knows what the Hotel Oblivion quests are.
 
*[[Small Felinoid]]s are now wandering around the zoo!
 
**They love milk. Oh my god, do they love milk.
 
*String parsing now supports a command to remove NPCs from a fight, with [kill [target]]. Does not work on players.
 
 
 
'''1st'''
 
*You can now give items to people no matter where you are. You might be charged 100 per stack handed off, however.
 
*Using the command '+register history spam', you will see <i>all</i> your mako transactions. Be careful, oldbies!
 
*Oh man, so many pools closed today. Expect a flurry of items in the next day or so.
 
*[[Discount Nativizer]] coded but unplaced. Gives you a native status of 'random', which means it pulls from any mastered mutations on your account.
 
*"HP Over 75" AI program coded and added to RSX mart.
 
 
 
==June==
 
'''30th'''
 
*Talk script can now be used in string parsing. You all should be very afraid.
 
*There were some other mysterious updates. Scary mysterious.
 
 
 
'''29th'''
 
*pose #color command added, so you can view poses in all the colors of the rainbow.
 
**This accepts all forms of ANSI color. See 'page #color' for details.
 
*[[Power Regulator]] added to the elite store for 200 mako.
 
*Wasteland Warrior-level subscribers now get 120% charge from a mako battery.
 
*Monster submissions are now reviewed first-come, first-serve, as opposed to being kept in an alphabetical list.
 
*The [[Always Be Prepared]] perk no longer excludes Feral Mode characters, giving them just a little more wiggle room.
 
 
 
'''28th'''
 
*Whoops, knew something got overlooked. [[Talakai Essence]] in the elite store for 50 mako.
 
*[[Nanite Area Controller]] added to the elite store for 25 mako.
 
*Damaged softly churrs, "The 'nanite' status on a player now adjusts how much it costs to shift themselves and others (positive nanite makes things easier/cheaper, negative makes them harder/more expensive). Note: a -100 nanite mag will make you unable to shift (using nanite type shifting)."
 
 
 
'''27th'''
 
*Damn, it's been too quiet lately. Thankfully, someone decided to clean the pool.
 
**[[Social Developer]] merit added.
 
**[[Tanuki]] leaf for vaginal count added to their gift shop.
 
**[[Talakai Essence]] coded.
 
**[[Fenrir Sensory Training]] added to the token shop for 250 tokens.
 
*[[Instant Drawing]] recipe mod created and put up for sale at Jack's.
 
*This game is too hard to read. Let's fix that, too:
 
**The +rpinfo for powers now has an easier-to-read format. Like "Has a 100% chance of inflicting KnockDown at a magnitude of 1" easier.
 
**Almost all mods now have a much more comprehensive list of their effects on both active and passive abilities, and clearly distinguish which are enemy, and which are ally. There's been some rebalancing across the board, too. This will be more useful in the future, now that any four of these can be easily changed.
 
*[[Area Module]] now has a little +10% status magnitude. This is to make up for the fact that people might otherwise already have the effect, so you're never wasting your time.
 
*[[Backstabbing]] and [[Invisible]] mods added to the elite token shop (the pregnancy quest one) for about 150 or 100 tokens, depending on your skills.
 
 
 
'''24th'''
 
*+pjsearch and +pj #ooc commands added for player judges.
 
*The spawn rate of ferals at the Woodfield Library has been increased.
 
 
 
'''23rd'''
 
*@paste now uses the @npaste command. Most importantly, it now supports '.abort' in the editor.
 
*[[Outpost Equipment: Garage]] now for sale in the elite store for 50 mako.
 
*[[Nanite Condenser]] removed from the global store, given that it's totally useless these days.
 
*[[AI: Dead]] now for sale at RSX's program store.
 
*[[Acidic Backlash]], another [[:Category:Offensive_Adaption_slot_powers|offensive adaption]] coded.
 
*Castaway profession coded. Survival, Installation, Intimidation. Apparently being alone so long made you kind of terrifying to look at, talk to, or smell.
 
*[[Ovulation Period]] merit coded. Handy for people who want to play baby roulette.
 
*The scent-marking mechanics have been tightened up, and should accept partial matches now.
 
 
 
'''22nd'''
 
*There's a new town somewhere in the mountain area. It has hares in it!
 
*Buying perks, as long as you're still on your first 20 points, no longer costs XP.
 
*[[Triage]] buffed, now granting 5 StatusBoost (with upgrades of 2.5) along with its healing boost.
 
 
 
'''21st'''
 
*Extra 'Battle Clear' messages should stop happening. Hopefully. For real.
 
*[[Blowgun]] recipe and [[Leeching]] recipe mod coded.
 
*[[Crafting Alliance Termination Documents]] coded, then conveniently placed near each crafting alliance's stores.
 
 
 
'''20th'''
 
*[[Wind Buffet]] coded and placed on [[Blue Sphinx]], [[Masked Angel]], [[Sexy Dragoness]], [[Shadow Dragon]], [[Horned Wyvern]], and [[Crested Wyvern]].
 
*Typing 'auto #' will now put you onto auto for # rounds, then go back to manual control.
 
*[[Reconstructor]] mako pool completed; now for sale in the elite store for 50 mako!
 
*The effects of the [[Nanite Social Devolutionizer]] now apply to enemies encountered in web battles.
 
 
 
'''19th'''
 
*Field Archaelogist profession coded: Legends, Research, Sports.
 
*[[Cock Slap]] slightly tweaked again. It now has a 20% chance of an accuracy debuff, which can be trained up to 100% with both upgrades. You can no longer train the Confused chance, though.
 
*Confused status overhauled. Now it acts as if you 'miss' by the magnitude of the debuff. So if you are 15% confused, and hit an enemy at 25% deflection, they're only taking 60% of the hit, instead of 75%.
 
**Maximum dodge is still 75%.
 
**Confused status can be cleansed off by debuffclear effects now, as well.
 
*The ability to give a knockdownresist debuff now exists. At most, you can knock someone down 50% harder than normal.
 
*[[Transfixing Gaze]] tweaked. It now has a charge of -1000, making it truly instant.
 
*[[Heavy Melee]] recipe coded and put into Jack's Hardware.
 
*[[Portable Flamethrower]] and [[Chainsaw]] recipes coded but unplaced.
 
*[[Duplicating]] and [[Automated]] recipe mods coded but unplaced.
 
 
 
'''18th'''
 
*[[Full Nelson]] coded.
 
 
 
'''17th'''
 
*Death Valley Scrublands, balanced for level 36-44, added to the grid; available from the Survivalist's new helicopter pilot. Contains [[Roadrunner]], [[Fennec]], [[Peregrine Girl]], [[Shy Gecko]], and [[Quail]]!
 
*Go a little further north past the scrublands, and you'll end up in the Desert Wasteland. This area is rated 40-48, and contains the [[Parched Horror]], [[Fire Elemental]], [[Furie]], [[Scorpion]], and [[Stag Beetle]].
 
**There's also a boss, but he's not quite ready for prime-time. You are encouraged to avoid it for now.
 
*[[Scent of Blood]] coded. Takes up the [[:Category:Offensive_Adaption_slot_powers|Offensive Adaption]] slot, so be warned.
 
 
 
'''16th'''
 
*Promethean ferals can now be infected with things.
 
*Web salvage missions can now be longer than 100 points. Sorry about the mix-up.
 
*[[All Natural]] no longer gives +10% to distill effects. It's official, staff hates all naturals!
 
**Aw, just fooling ya. Yeah, that change is still there, but now distills work at one level higher (to a max of 4). All-Natural players no longer need to use any distill higher than 3.
 
***If an All-Natural has a level 4 in an item, the next time it's used it should auto-downgrade to 3.
 
***<del>DISCLAIMER: Summons not been adjusted yet. Your drones should stay as they are until these updates say otherwise.</del> Never mind, they work on summons now.
 
****But <i>NOT</i> on children and [[Kangaroo|Roo]] pets.
 
*Three new professions added:
 
**Field Archaeologist: Legends, Research, Sports.
 
**Blackmailer: Academics, Design, Intimidation.
 
**Campus Security: Academics, Security, Intimidation.
 
 
 
'''15th'''
 
*It's Casual Friday. Let it all hang out!
 
**[[Deep Healing]] and [[Lactaid]] were redesigned. Both are now a little stronger, have very slightly less cooldown, and take a little longer to charge. They both also take a little longer to cool down if you have especially large balls or breasts. Their upgrades are mostly unchanged, save for the loss of the cooldown upgrade.
 
**[[Cock Slap]] redesigned. Having a larger cock now causes more aggro and has a chance of confusing enemies, but also takes more energy to swing around. Upgrades upgraded, but the penetration upgrade is gone. You can, however, buff the confusion chance.
 
**[[Breast Smash]] now works similarly to cock slap, only it causes cooldown debuffs instead of confusion.
 
**[[Chock Milk]] retooled, as well. Slightly longer charge and cooldown, slightly stronger heal, 2 more energy cost, upgrades upgraded, and now takes more energy if you have too many boobs and longer to recharge if your breasts are huge.
 
**[[Nurse]] got a much longer cooldown, lost its raw healing amount, and now takes longer to recharge (and costs more energy) if you have sizable breasts. All upgrades not RegenMag (which went down by .5) were considerably buffed, however.
 
**[[Love Box]] completely redesigned. It's now a 3-stacking energy damage attack with an energybreak debuff attached. How long it lasts, and how much it takes out of you, is based on how long it takes someone to go through the whole thing (how deep you are).
 
*[[Blowhard]] was found to be way too strong for a mutant power. Its damage has been dropped to compensate.
 
*Debuffs and confusion are now affected by half of your deflection. 50% deflection now means -25% on the magnitude; 75% deflection means -37.5% magnitude.
 
*When trying to inflict statuses that have less than 100% chance of hitting, dodge resist is lowered by 25%. This means that if you get 0% deflection, you have an extra 25% chance to inflict the status. 25% deflection means no bonus, 50% deflection means -25%, and 75% deflection means -50% chance.
 
*Dumping builder vials into equipment is now faster, and will have a better idea of how much difference it made when you use big batches at once.
 
*Two new roles:
 
**Trap Setter: Opportunity, Accuracy, Enduring Malice.
 
**Battlefield Strategist: Opportunity, Accuracy, Tactician.
 
 
 
'''14th'''
 
*Having a subscription level of Survivalist or higher now allows Feral mode characters to spend XP on creds.
 
*The 'party' command now tells you who in your party is botting.
 
*The tick timer output now shows game load.
 
*You can now use 'shrug' or 'shrugoff' as synonyms of 'buffclear'. Good for the Kingdom of Loathing players out there.
 
 
 
'''13th'''
 
*'buffclear' command added; typing it by itself will demonstrate its use. Allows players to 'shrug off' buffs they do not wish to have active.
 
*Crafted pets now receive all the perks of the modifiers used in their construction.
 
**Unnamed crafted pets will now use their first modifier to determine their name until you give them a real one.
 
 
 
'''12th'''
 
*Color codes can no longer be used in custom mako titles; this is restricted to wizards.
 
*Renamed powers can now be referred to by their new name when you try to 'use' them in combat.
 
*Deflection should no longer reduce damage by more than it's supposed to.
 
*[[Fennec]] now cares about the [[Tail Divider]].
 
*[[Induce Phantasm]] coded, and put on [[Nekomata]] head.
 
**Oh hey, someone found a stock of Nekomata vials, and put them up in the elite store.
 
*The debuffresistdebuffduration (phew!) on [[Slip Beneath]]'s upgrades was extended to meet proper budget.
 
*+cookie and +tomato commands added to reward or penalize staff. 'help staff' for details!
 
 
 
'''11th'''
 
*Botting rules adjusted. See 'help botting' to see how!
 
**In short, there's a mode to state that, yes, you're botting. Use it if you are!
 
**'botmode here' shows you all botting people in the room.
 
*The starting room of an instance is now random.
 
*[[Maternal Love]], [[Protective Pouch]], and [[Gouging Claws]] have been adjusted to be Nanite-immune. That is, they don't care about how many nanites are in an area, and work fine anywhere. On the flip side, they don't work better in nanite-rich areas.
 
**Expect more powers to work like this soon.
 
*You know what? Let's buff [[Gouging Claws]] a little while we're at it.
 
*[[Eagle Eyes]] merit added.
 
 
 
'''10th'''
 
*Web salvage missions had their maps repaired; this should hopefully get rid of that problem with 1-turn salvage missions.
 
*Environmental effects, utilizing that new Nanite status, have been put into areas with too many (Hotel Oblivion) or too few (Wastelands) nanites about.
 
*The following nanomagics have been overhauled to take advantage of the Nanite status:
 
**[[Nanite Manufacturing Nanomagic]]
 
**[[Regulation Nanomagic]]
 
**[[Counter Nanomagic]]
 
**[[Anti Nanomagic]]
 
*The 'trace' command should stop accidentally sucking energy, creds, or giving badges it shouldn't.
 
*Robot Master role added. Damage, Enduring Minions, Technical.
 
*The Technical combat skill now applied to equipment-type pets (such as drones).
 
**But NOT to children or [[Kangaroo]] pets.
 
 
 
'''9th'''
 
*Equipped pets used by [[All Natural]] players now get some extra little buffs.
 
*[[Thunderous]] buffed slightly.
 
*New status 'Nanite' coded. It affects the damage and mag of a power's statuses that is a 'Mutant Power'. Positive will increase damage/mag by a percentage, negative (or debuff) will decrease them.
 
*High danger zones no longer result in extra assistants in web battles.
 
**Yes, you always get at least one, though.
 
*New combat skill: Opportunity! Every attack hurts enemies, even if it didn't before.
 
*What the hell is a [[Quetzalcoatl (dedication)|Quetzalcoatl]]?
 
*[[Supernatural Vial Distribution License]] added to the elite store. Allows the owner of a dedication to start putting the boss vial version of their dedication's form in the token or elite shop at their leisure.
 
**Coincidentally, you can now buy Quetzalcoatl boss vials from the elite store for 10 mako.
 
 
 
'''8th'''
 
*[[Telepathic Nanomagic]] now has an in-game effect. Boost the accuracy and defense of an ally, but not yourself; warn them of danger!
 
*[[Data Nanomagic]] also now has an effect. It will cause you to gain a little more XP and find a little less electronic salvage when applied to yourself.
 
*[[Electric Nanomagic]] tuned down a little for being too great.
 
*[[Furry Hide]] adjusted; can no longer train water or head adaptation, but there's a little bit of cold and water resistance by default.
 
*Web missions should be a little bigger now.
 
*Doomsday Prepper profession created. Computer, Economics, Survival.
 
 
 
'''7th'''
 
*[[Distillery Expert]], the profession, added. Underworld, Academics, Installation.
 
*Fiddling with the talk script editor on the site now defaults to Story Mode.
 
*[[Hooked]] now works properly on fishing.
 
*Web salvage missions now have an 18-hour cooldown, just like real ones.
 
*The output of 'list perks' now only shows ones you have any reason to care about. 'list perks all' shows the whole list.
 
*Strike Leader role added. Sacrificial Flurry, Accuracy, Enduring Minions
 
 
 
'''6th'''
 
*Using a hero point to revive in a web combat now properly re-performs a startaction, bringing all your buffs and kids back into readiness.
 
*There is now a craft tutorial for every faction. Check your local workshops!
 
*[[Mothering Instinct]] given to [[Kangaroo]] and [[Ashen Matriarch]] infections.
 
*Patchwork infections (such as the old *-infected RSX/Zephyr agents) are back! They have all the infections they'd normally have, plus a little more from their weird mtuations.
 
*There are now a few badges given out for getting lots of commendations on your critters. Write more!
 
*You now get a web notice when a mail is sent your way.
 
*[[Data Nanomagic]] now exists. Advanced form of techno; lets you read hard drives with the power of your mind!
 
*[[Distillation Creator]] added to the elite stores for 50 mako. Costs 1 mako (or 100% battery charge) to empty it, but it is not consumed when used to create a distill. 10 loadout, 3 upkeep.
 
*The pricing on subscription items have been redued. Hiker/Survivalist/Wasteland Warrior are now 10/30/60 mako, or 50/150/300 tokens for a month.
 
 
 
'''5th'''
 
*You can now buy things in the token store with mako directly. 1 mako covers 5 tokens.
 
**[http://flexiblesurvival.com/index?tokenstore Online token redemption] reformatted to take advantage of this.
 
*[[Nuku Plot]] reduced to 500 tokens.
 
*[[Nanite Stimulant Injector]] reduced to 500 tokens.
 
*[[Nano Space Enfolder]] increased to 250 tokens.
 
 
 
'''4th'''
 
*Another (tiny) event added to Downtown in story mode.
 
*[[Piercing]] distillation massively buffed to bring it in line with original intent.
 
*[[Improved]] now improves penetration a little.
 
*[[Jagged]] buffed.
 
*[[Repeating]] buffed buffed.
 
*[[Optimized]] tweaked slightly.
 
*[[Silent]] coded.
 
*[[Uncertain Gender]] coded.
 
*[[Telepathic Nanomagic]] coded. It does not have a power yet, sorry.
 
*[[Tutoring Loading Downloading Runtime]] coded, added to the token shop for 400 tokens. Allows you to get an advanced nanomagic!
 
**Yes, you can still leech advanced nanomagics from others. There's a badge for doing it the hard way, though.
 
*[[Nanotech Medbot]] added to the token store for 100 tokens.
 
*The mall instances got smaller. Holy cow!
 
 
 
'''3rd'''
 
*Duration on [[Field of Dread]] buffed significantly, hopefully keeping its stacks from ever falling off.
 
*[[Weak Breeding]] coded.
 
*You can now save and load sets of AI for different situations. Check 'list ai' and 'loadai' from inside the MUD!
 
*Instances now give an additional token reward, based upon their size.
 
*[[Internal Penis]] coded.
 
 
 
'''2nd'''
 
*[[Noteworthy Interaction]] coded.
 
*Duelist role coded. Bleeding, Readiness, Front Row.
 
 
 
==[[Multiplayer_Updates/May_2012|May]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/April_2012|April]]==
 
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Latest revision as of 15:26, 10 May 2024


Chinthliss says, "Fixed an obscure bug where certain checks wouldn't acknowledge solo players were in a fight."


Full archive of updates can be found in the Multiplayer Updates Archive