Difference between revisions of "Jellied Hide"

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{{Mutantpower|name=Jellied Hide|desc=A jellied hide resists physical trauma to some degree, but is also very reslient and able to bounce back from harm.|basepower=Armored|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Regen at magnitude 1 for 1 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.15<br>RegenMAG by 0.25}}[[Category:Physicaldamageresist powers]][[Category:Regen powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Jellied Hide|desc=A jellied hide resists physical trauma to some degree, but is also very reslient and able to bounce back from harm.|basepower=Armored|powertype=|target=|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Regen at magnitude 1 for 1 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.15<br>RegenMAG by 0.25}}[[Category:Physicaldamageresist powers]][[Category:Regen powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 08:12, 29 December 2011


Jellied Hide stats
Type Target
Description A jellied hide resists physical trauma to some degree, but is also very reslient and able to bounce back from harm.
Based on Armored Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
100% chance of Regen at magnitude 1 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

G

H

J

L

M

Q

S

T

W

Z

Edit notes