Difference between revisions of "Jellied Hide"

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{{Mutantpower|name=Jellied Hide|desc=Amorphous hide resists physical trauma to some degree, but is also very resilient and able to bounce back from harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Maxhp at magnitude 2 for 2 rounds.<br>100% chance of Regen at magnitude 1 for 2 rounds.<br>|Upgrades=MaxHPMag by 6<br>PhysicalDamageResistMAG by 1.5<br>RegenMag by 1}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Maxhp inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Regen inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Jellied Hide|desc=Amorphous hide resists physical trauma to some degree, but is also very resilient and able to bounce back from harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 20 rounds.<br>100% chance of Maxhp at magnitude 2 for 10 rounds.<br>100% chance of Regen at magnitude 1 for 10 rounds.<br>|Upgrades=MaxHPMag by 6<br>PhysicalDamageResistMAG by 1.5<br>RegenMag by 1}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Maxhp inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Regen inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 16:16, 29 September 2012


Jellied Hide stats
Type Passive Auto Self Target Self NoAoE
Description Amorphous hide resists physical trauma to some degree, but is also very resilient and able to bounce back from harm.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.5 for 20 rounds.
100% chance of Maxhp at magnitude 2 for 10 rounds.
100% chance of Regen at magnitude 1 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

G

H

J

L

M

Q

S

T

W

Z

Edit notes