Infuse Blood

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Revision as of 07:01, 20 December 2011 by FlexBot (talk | contribs) (Auto update)
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Infuse Blood stats
Type Ally, Heal, Energy Recovery, Not User Target Single Ally, Notuser
Description You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.
Based on Revitalize Slot: Not Slotted
Cooldown 10000 Charge time 0
Energy 1 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 10 for 2 rounds.
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
Secondary Effects
Secondary Damage 4 Energy Damage at level 0
Secondary Type Self, Energy Damage Secondary Target Self NoAoE
Secondary Statuses
0% chance of at magnitude 0 for 0 rounds.

This power is cheap, instant fire, and allows for energy return to another player for a small hit in damage to self. It is currently the only energy restore really useable on another player right now. The energybreak is also a helpful added effect.


Found On:

E

M

N

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