Difference between revisions of "Infuse Blood"

From Flexible Survival
Jump to: navigation, search
 
(19 intermediate revisions by the same user not shown)
Line 1: Line 1:
<pre>
+
{{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=Ally, Heal, Energy Recovery, Not User, Betraying|target=Single Ally NotUser Betraying|slot=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|secondpowertype=Self, Energy Damage|seconddamageamount=15|seconddamagetype=Psychic|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Powers with secondary effects]][[Category:Healing powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Infuse Blood                 ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| You cut yourself open and the nanites in your blood restore an ally,   |
 
| refreshing and revitalizing them.                                     |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Revitalize                                                 ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Ally, Heal, Energy Recovery, Not User                       ] |
 
| Target  [Single Ally, Notuser                                        ] |
 
| Energy  [1                                                           ] |
 
| Charge  [500                                                        ] |
 
| Cooldown[10000                                                       ] |
 
| Accuracy[75%                                                         ] |
 
| Damage  [1(16 damage at level 40)                                    ] |
 
| Damage  [Healing                                                     ] |
 
| Statuses                                                              |
 
| \_EnergyMod                  [100% chance at 10 power for 2 rounds. ] |
 
| S. Type [Self, Energy Damage                                         ] |
 
| S.Target[Self                                                       ] |
 
| S. Damag[4                                                          ] |
 
| S. DType[Energy Damage                                              ] |
 
|______________________[Variations from Base Power]______________________|
 
|______________________[        Upgrades        ]______________________|
 
| \_Charge                      [-250                                  ] |
 
| \_Cooldown                    [-1675                                ] |
 
| \_EnergyModDuration          [0.5                                  ] |
 
| \_EnergyModMag                [2.5                                  ] |
 
|________________________________________________________________________|
 
</pre>
 
[[Category:Mutant powers]][[Category:Healing]][[Category:Powers with secondary effects]]
 

Latest revision as of 00:09, 2 August 2017


Infuse Blood stats
Type Ally, Heal, Energy Recovery, Not User, Betraying Target Single Ally NotUser Betraying
Description You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.
Based on Revitalize Slot:
Cooldown 10000 Charge time 0
Energy 1 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 2 rounds.
100% chance of EnergyBreak at magnitude 10 for 10 rounds.
Secondary Effects
Secondary Damage 15 Psychic at level 0
Secondary Type Self, Energy Damage Secondary Target Self NoAoE Betraying
Secondary Statuses

This power is cheap, instant fire, and allows for energy return to another player for a small hit in damage to self. It is currently the only energy restore really useable on another player right now. The energybreak is also a helpful added effect.


Found On:

E

M

N

Edit notes