Difference between revisions of "Infuse Blood"

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{{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=Ally, Heal, Energy Recovery, Not User|target=Single Ally, Notuser|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250, Cooldown by -1675, EnergyModDuration by 0.5, EnergyModMag by 2.5, |secondpowertype=Self, Energy Damage|seconddamageamount=4|seconddamagetype=Energy Damage|secondtarget=Self NoAoE|secondStatus=}}[[Category:Powers with secondary effects]][[Category:EnergyBreak powers]][[Category:EnergyMod powers]]
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{{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=Ally, Heal, Energy Recovery, Not User|target=Single Ally, Notuser|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1675<br>EnergyModDuration by 0.5<br>EnergyModMag by 2.5|secondpowertype=Self, Energy Damage|seconddamageamount=4|seconddamagetype=Energy Damage|secondtarget=Self NoAoE|secondStatus=}}[[Category:Powers with secondary effects]][[Category:EnergyBreak powers]][[Category:EnergyMod powers]]

Revision as of 08:23, 20 December 2011


Infuse Blood stats
Type Ally, Heal, Energy Recovery, Not User Target Single Ally, Notuser
Description You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.
Based on Revitalize Slot: Not Slotted
Cooldown 10000 Charge time 0
Energy 1 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 10 for 2 rounds.
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
Secondary Effects
Secondary Damage 4 Energy Damage at level 0
Secondary Type Self, Energy Damage Secondary Target Self NoAoE
Secondary Statuses

This power is cheap, instant fire, and allows for energy return to another player for a small hit in damage to self. It is currently the only energy restore really useable on another player right now. The energybreak is also a helpful added effect.


Found On:

E

M

N

Edit notes