Difference between revisions of "Festive Spirit"

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{{Mutantpower|name=Festive Spirit|desc=A merry spirit burns within you giving good will and great joy in your heart.|basepower=Festive Spirit Template|powertype=Toggle, Buff, Self|target=Self NoAoE|slot=|energy=0.5|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DebuffResist at magnitude 5 for 2 rounds.<br>100% chance of HealGain at magnitude 2 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 2 for 2 rounds.<br>100% chance of Charge at magnitude 5 for 2 rounds.<br>|Upgrades=ChargeMag by 5<br>DebuffClear by 2<br>HealGain by 2}}[[Category:Charge inflicting powers]][[Category:Debuffresist inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Healgain inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Festive Spirit|desc=A merry spirit burns within you giving good will and great joy in your heart.|basepower=Festive Spirit Template|powertype=Toggle, Buff, Self|target=Self NoAoE|slot=|energy=0.5|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DebuffResist at magnitude 5 for 2 rounds.<br>100% chance of HealGain at magnitude 2 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 2 for 2 rounds.<br>100% chance of Charge at magnitude 5 for 2 rounds.<br>}}[[Category:Charge inflicting powers]][[Category:Debuffresist inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Healgain inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 00:07, 2 August 2017


Festive Spirit stats
Type Toggle, Buff, Self Target Self NoAoE
Description A merry spirit burns within you giving good will and great joy in your heart.
Based on Festive Spirit Template Slot:
Cooldown 1500 Charge time 600
Energy 0.5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DebuffResist at magnitude 5 for 2 rounds.
100% chance of HealGain at magnitude 2 for 2 rounds.
100% chance of EnergyBreak at magnitude 2 for 2 rounds.
100% chance of Charge at magnitude 5 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Impossible to Master

Found On:

C

Edit notes