Difference between revisions of "Enervating Poison"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Enervating Poison|desc=Your poison makes your opponent truly weak.|basepower=Enervate|powertype= Single Enemy, Direct Damage, HealResist|target=Single Enemy|energy=10|charge=1000|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=1000HealResist at magnitude 7 for 5 rounds.<br>100% chance of Damagebuffdebuff at magnitude 5 for 5 rounds.<br>|Upgrades=Charge by -350, DamageBuffDebuffMag by 6, Energy by -2.5, HealResistMag by 4}}[[Category:Damagebuffdebuff powers]][[Category:HealResist powers]]
+
{{Mutantpower|name=Enervating Poison|desc=Your poison makes your opponent truly weak.|basepower=Enervate|powertype= Single Enemy, Direct Damage, HealResist|target=Single Enemy|energy=10|charge=1000|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=100% chance of HealResist at magnitude 7 for 5 rounds.<br>100% chance of Damagebuffdebuff at magnitude 5 for 5 rounds.<br>|Upgrades=Charge by -350<br>DamageBuffDebuffMag by 6<br>Energy by -2.5<br>HealResistMag by 4}}[[Category:Damagebuffdebuff powers]][[Category:HealResist powers]]

Revision as of 08:21, 20 December 2011


Enervating Poison stats
Type Single Enemy, Direct Damage, HealResist Target Single Enemy
Description Your poison makes your opponent truly weak.
Based on Enervate Slot: Not Slotted
Cooldown 3500 Charge time 1000
Energy 10 Accuracy 75%
Damage 2 Energy at level 0
Statuses
100% chance of HealResist at magnitude 7 for 5 rounds.
100% chance of Damagebuffdebuff at magnitude 5 for 5 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

E

P

N

V

Y

Edit notes