Difference between revisions of "Elemental Warding"

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{{Basepower|name=Elemental Warding|desc=Physical conditioning, armor enhancements, nanite augmentation, who knows? You do. You know what you're doing, you are hardened and ready to brave most anything the wizardly are known to put out. If they want a piece of you, they'll have to pry it off you!|powertype=Passive Armor|target=Self NoAoE|energy=0|charge=0|cooldown=100|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of HeatDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of PositiveDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of NegativeDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude 4 for 5 rounds.<br>100% chance of EnergyDamageResist at magnitude 3 for 5 rounds.<br>100% chance of DamageResist at magnitude 3 for 5 rounds.<br>|Upgrades=}}[[Category:Colddamageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Electricitydamageimmunity inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Negativedamageimmunity inflicting base powers]][[Category:Positivedamageimmunity inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Elemental Warding|desc=You take your sorcery-hating to the next level. Well, maybe you don't HATE magic, but you sure to love to keep all those fireballs and electric jolts from taking you down! Maybe you're wearing heavier, more suited to the task armor? Or perhaps you're pushing your body's limits to better withstand these accursed energy attacks? Maybe you pulled a sneaky and are fighting magic WITH magic? Who knows... it does put a strain on your endurance either way...|powertype=Toggle Self|target=Self NoAoE|energy=12|charge=500|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ColdDamageImmunity at magnitude 4 for 2 rounds.<br>100% chance of HeatDamageImmunity at magnitude 4 for 2 rounds.<br>100% chance of PositiveDamageImmunity at magnitude 4 for 2 rounds.<br>100% chance of NegativeDamageImmunity at magnitude 4 for 2 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude 4 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 4 for 2 rounds.<br>100% chance of DamageResist at magnitude 4 for 2 rounds.<br>100% chance of Energybreak at magnitude -10 for 2 rounds.<br>|Upgrades=}}[[Category:Colddamageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Electricitydamageimmunity inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Heatdamageimmunity inflicting base powers]][[Category:Negativedamageimmunity inflicting base powers]][[Category:Positivedamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Revision as of 00:07, 5 May 2020

Elemental Warding stats
Type Toggle Self Target Self NoAoE
Description You take your sorcery-hating to the next level. Well, maybe you don't HATE magic, but you sure to love to keep all those fireballs and electric jolts from taking you down! Maybe you're wearing heavier, more suited to the task armor? Or perhaps you're pushing your body's limits to better withstand these accursed energy attacks? Maybe you pulled a sneaky and are fighting magic WITH magic? Who knows... it does put a strain on your endurance either way...
Cooldown 4000 Charge time 500
Energy 12 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of ColdDamageImmunity at magnitude 4 for 2 rounds.
100% chance of HeatDamageImmunity at magnitude 4 for 2 rounds.
100% chance of PositiveDamageImmunity at magnitude 4 for 2 rounds.
100% chance of NegativeDamageImmunity at magnitude 4 for 2 rounds.
100% chance of ElectricityDamageImmunity at magnitude 4 for 2 rounds.
100% chance of EnergyDamageResist at magnitude 4 for 2 rounds.
100% chance of DamageResist at magnitude 4 for 2 rounds.
100% chance of Energybreak at magnitude -10 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Elemental Warding/Extra Notes Edit notes

Mutant powers Based on this power: