Electrical Assault Nanomagic

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Electrical Assault Nanomagic stats
Type Direct Damage Nanomagic Target Single Enemy
Description Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics.
Cooldown 14000 Charge time 500
Energy 40 Accuracy 115%
Damage 25 Energy at level 0
Statuses
50% chance of HasteDebuff at magnitude 50 for 10 rounds.
Training Upgrades
Damage by 5
Energy by -10
HasteDebuffChance by 15
HasteDebuffDuration by 4
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Electrical Assault Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: