Difference between revisions of "Culinary Nanomagic"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Changed description to match update)
Line 1: Line 1:
{{Basepower|name=Culinary Nanomagic|desc=Building off Edible nanomagic, this allows the user to take existing biomatter, even that created via edible nanomagic, and fashion it into actually edible objects! Cakes, hamburgers, hotdogs, pasta and more! The trick is that the wielder has to actually know the composition of what they wish to make. The nanomagic comes with knowledge of french fries and bubblegum at least. Why these? Only Zephyr knows.<br> <br>Also, to make something, you would have to have, not only knowledge of the item, and how it was assembled, but also knowledge of its chemical nature as well. As an example, if you wanted to make a cheeseburger, you would have to know how to construct, on a chemical level, the cooked meat, the bun, the cheese, and any toppings you put on it.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]
+
{{Basepower|name=Culinary Nanomagic|desc=Building off Edible nanomagic, this allows the user to take existing biomatter, like that described in and created via edible nanomagic, and fashion it into edible, food-like objects. Cakes, hamburgers, hotdogs, pasta and various other items can be created with the consistency, texture and flavor to match. The actual content of the item created is primarily like that of the biomatter used, but it minutely resembles the chemical composition of the end product, only as much to create the food experience. For example, an orange created from muscle matter would have the smell, texture, appearance and more of an orange, but it would still have the nutritional value of the muscle mass it originated from with trace amounts of Vitamin C and other products found in an actual orange.<br> <br>Data files provide the information that can be used in conjunction with the Culinary Nanomagic program to arrange, assemble, mix and create wonderfully tasty sundries from the biomatter tissues provided either by Edible nanomagic or from acquired materials like the blood, organs, and bones described in Edible Nanomagic.<br> <br>Though the items made with this Nanomagic taste, smell, feel and interact much like their food counterparts to create the food/drink experience, they do not provide any additional benefits or ailments that might be caused by the genuine articles save for placebo effects. For example, you might feel a buzz or the spreading heat from drinking Vodka made with Culinary Nanomagic, but it isn't actual alcohol. Items such as burgers would still need to be assembled from the parts created, and admixtures can be devised as listed in the individual Data files.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]]

Revision as of 22:06, 13 November 2016

Culinary Nanomagic stats
Type Target
Description Building off Edible nanomagic, this allows the user to take existing biomatter, like that described in and created via edible nanomagic, and fashion it into edible, food-like objects. Cakes, hamburgers, hotdogs, pasta and various other items can be created with the consistency, texture and flavor to match. The actual content of the item created is primarily like that of the biomatter used, but it minutely resembles the chemical composition of the end product, only as much to create the food experience. For example, an orange created from muscle matter would have the smell, texture, appearance and more of an orange, but it would still have the nutritional value of the muscle mass it originated from with trace amounts of Vitamin C and other products found in an actual orange.

Data files provide the information that can be used in conjunction with the Culinary Nanomagic program to arrange, assemble, mix and create wonderfully tasty sundries from the biomatter tissues provided either by Edible nanomagic or from acquired materials like the blood, organs, and bones described in Edible Nanomagic.

Though the items made with this Nanomagic taste, smell, feel and interact much like their food counterparts to create the food/drink experience, they do not provide any additional benefits or ailments that might be caused by the genuine articles save for placebo effects. For example, you might feel a buzz or the spreading heat from drinking Vodka made with Culinary Nanomagic, but it isn't actual alcohol. Items such as burgers would still need to be assembled from the parts created, and admixtures can be devised as listed in the individual Data files.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Culinary Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: