Damage Ward

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Revision as of 18:19, 7 January 2012 by FlexBot (talk | contribs) (Auto update)
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Damage Ward stats
Type Target
Description Damage Ward prevents damage preemptively. Best if used just before a large attack hits.
Cooldown 3000 Charge time 400
Energy 10 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of HPBuffer at magnitude 20 for 10 rounds.
33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.
Training Upgrades
Charge by -150
Cooldown by -1000
Crit HPBufferChance by 33
Crit HPBufferMag by 6
Energy by -3
HPBufferMag by 4
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Damage Ward/Extra Notes Edit notes

Mutant powers Based on this power: