Automated Multiplayer Updates/2017 February
[Update] Nuku squeaks, "Dead targetting aoes should now specifically avoid trying to even include living things as a valid target, wasting AoE."
[Update] Husky Tester Miorna softly chuffs, "Bug found in Front Row preventing it from having its AreaBlock affects. Bug fixed."
[Update] Divided By Hinoserm quietly yips, "The server was shut down to install firmware updates on the SSD disk array. This should address some data integrity concerns as well as a bug that was causing previously unexplained extreme I/O contention during some database operations."
[Update] Script-Kitty Fauna alluringly murr-purrs, "NanoList command expanded with the #learn option."
[Update] Systems Glitch hallows, "Keagle has shown up in the Sheephole Valley area."
[Update] Nuku squeaks, "AI should now let you pick any power you have mastered, even all natural people, so Mutant Trick should work better."
[Update] Nuku squeaks, "You will automagically level up, if auto level up is on, at 130% xp."
[Update] Nuku squeaks, "If you have 40+ xeno, looking at things will reveal their combat skills."
[Update] Nuku squeaks, "In theory, powers should charge their energy on use, instead when they finish activating. Let me know how it works out."
[Update] Nuku squeaks, "Statuses removed from turn display to make it a lot less cluttery doing combat. status and effect commands still exist for status checking glory."
[Update] Nuku squeaks, "Back Row combat skill just got better. Before, it would count pets towards not being solo. Now, pets do not count, only actual other players. Enjoy!"
[Update] Husky Tester Miorna squeggs, "When looking from combat skills, skill items will now assist you."
[Update] Husky Tester Miorna squeggs, "Weight Gain milk no longer cares if it is you drinking that heavy cream."
[Update] Nuku squeaks, "Energy use fixed, for real. It will take it when you first use a power, and not panic if you're out of energy when it comes time to fire the power."
[Update] Husky Tester Miorna squeggs, "Neuter Preferred should properly clear female part stats if they are attached to you by something that overrides such a perk next time you are transformed."
[Update] Nuku squeaks, "Real estate now sends web notices instead of mail."
[Update] Systems Glitch hallows, "Issue with toll exits sucking you back in when players have Map Look enabled fixed. Also accounts for +map as well as map aliases used."
[Update] Nuku squeaks, "Mobs with a rank higher than boss now have significantly less hit points. Enjoy this. There will be a terrible price to pay."
[Update] Nuku squeaks, "The payment has been charged. Feedback appreciated."
[Update] Nuku squeaks, "Mega battles, hit points slashed (on top of the recent slash), their rank raises slightly, and they're a little faster."
[Update] Husky Tester Miorna squeggs, "Web numbers now use the same numbers as MUF numbers in regards to diffiulty and pharamones."
[Update] Nuku squeaks, "Subtle tweak to non-combat, passive, power/item behavior to decrease load on the game."
[Update] Nuku squeaks, "The new function of back row vs DoTs is tested and working. Enjoy! The rpinfo of back row is updated."
[Update] Nuku squeaks, "*damageimmunity should also reduce the power of incoming extra statuses from those damage types."
[Update] Nuku squeaks, "Muscle Memory no longer excluded from all natural to all natural folks with muscle memory and mutant trick can be happy."
[Update] Nuku squeaks, "Remorting no longer touches negative values."
[Update] Nuku squeaks, "Primes now start battle with impressive defensive power, but it will fade away in a round, just to give a chance for its helpers to show up and prepare. Not like you don't get a chance to pre-buff."
[Update] Nuku squeaks, "+re functions repaired, enjoy renting in peace."
[Update] Nuku squeaks, "web command now obeys the same limit as other difficulty setting options."
[Update] Nuku squeaks, "For HPBuffer penetration, accuracy is capped at 4, and damage at 3. Higher than those in either do not help with hpbuffer penetration."
[Update] Nuku squeaks, "In theory, if a status is about to be overwritten by a status with a lower mag, it will be quietly dropped. This requires testing."
[Update] Nuku squeaks, "To help debug, the 'quietly' was made very loud."
[Update] Nuku squeaks, "Primes get less DI out of the gate, but most of it falls away quickly (not all of it)"
[Update] Nuku squeaks, "Damagebuff and Healing now have a shared scale. Both are now immune to high-ranking mob immunities entirely."
[Update] Nuku squeaks, "Math: For positive damagebuff, (x+5)/(50+x) * 50 -- For negatives: (-x/(-x+5)) * -33 Add the result to 100, multiply by the mag, and then divide by 100."
[Update] Nuku squeaks, "Oops, multiply it by whatever you're scaling (damage, healing, etc)"
[Update] Nuku squeaks, "DoTs now use the same scale for Damagebuff as direct damages."
[Update] Nuku squeaks, "Primes will now spawn with less hit points."
[Update] Nuku squeaks, "To allow damage values closer to what people are accustomed, new equation to damagebuff: ((x+5)/(x+100)) * 100"
[Update] Nuku squeaks, "Craft bounty repaired."
[Update] Nuku squeaks, "Salvage market repaired."
[Update] Nuku squeaks, "Builder nanites are no longer given as vials in battles."
[Update] Nuku squeaks, "A sudden alert goes across the comm network in the boldest biggest font they could find. Someone should have told them that Comic Sans is not acceptable for such things: WARNING: NANITE CONTAINMENT FAILURE! Nanite vials are proving ineffective at nanite containment and the parts used are wearing down. Builder nanite mass is escaping them. Please turn in your vials for recycling as they have no nanites within them at the time of this message."
[Update] Systems Glitch gravels, "Majority of forms have had their mass-affecting percentages augmented to best represent their difference of density from various aspects. If you find a form that's been missed that should be different from the norm, please pop a +request."
[Update] Systems Glitch gravels, "This would include naturally very chubby or especially muscular forms, for ones outside the norm."
[Update] Nuku squeaks, "With builder nanite vials no longer performing their function, nanites are drifting out of the bubble. An emergency retrofit has allowed Nanite Bottlers and Nanite Vaporizers to help stem the tide. Bottlers reduce the loss by 20% and Vaporizers by another 25% (they do stack). This degradation's base rate is 1% daily. It does apply to nanites on the nanite market, though if the owner has either such item, that will be slowed as well. The first 100k nanites held on a person is safe from degrading and doesn't count."
[Update] Nuku squeaks, "Nanite Controller, the perk, now slows nanite degrading by 15%, this is in addition to its existing functions."
[Update] Avatar says, "Item (1486337481) placed onto the poll board by Nuku, called 'Builder Nanite Change. +poll/view Builder Nanite Change to look at and vote in this poll."
[Update] Nuku squeaks, "Due to popular demand, the nanite market will now decay at a MUCH slower rate than what is held on person."
[Update] Nuku squeaks, "To help combat the nanite trickle, a patch has been released by RSX that takes advantage of the higher density of builder nanites in the air. All collectors will now begin gathering builder nanites while just walking around (RPing, OOCly, having advanced inoculation qualifies!)"