Multiplayer Updates

From Flexible Survival
Revision as of 04:31, 29 September 2013 by Kori (talk | contribs) (September)
Jump to: navigation, search

The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

Need up-to-the-minute updates? They're over here!

September

28th
Compiled from over 4 days of updates.

  • Fat wi flag replaced with Chubby (chb).
  • The in-muck chargen now includes links to the wiki and factions to allow for more informed decisions.
  • Being filled now reduces heat (for females).
    • Males already lose their cumcount when filling.
  • Coordinated Work rebalanced to bring more in line with other buffs.
  • Many more jobs added to Eureka.
  • Clockwork Cat now has the feline avatar.
    • The page might need to be refreshed for it to show up.
  • New Form found in the Shady Keep area: Accursed Witch.
  • Lion Beast form (female or herm) should now properly react with the local stat "custom/lion:sub"
  • You can now (in the web settings) disable vials that you already have mastered.
    • Once turned on, you will no longer be harassed with vials you have no interest in.
  • XP To Cash button made more reliable, but you do have to be patient on those big orders.
    • Also reformatted to cause less lag yet be easier to use.
  • "help Merits - perks and flaws" now exists under "Getting Started".
  • "pic" and "pick" both will work as aliases for Pickup channel.
    • "link" will work as an alias for Links channel.
  • New system: Proficiencies.
    • These are skills that fall through the cracks of knowledge skills but may be useful to roll during roleplay scenes.
    • If you have ideas for new ones, pop a request right up. They have no mechanical effect, at this time, but this is likely to change in the coming days.
    • You can buy proficiencies from the web page where you spend xp on all things.
    • Raising proficiencies below level 10 is now significantly cheaper in freecred.
    • Cost of raising proficiencies in cash is reduced at level 30-. Further reduced and more at level 10-.
    • Assault rifle now uses marksmanship.
    • All powers that rely on "flurry of blows-phy" now use brawling.
    • Gouging Claws now uses brawling proficiency.
    • Strike now makes use of brawling skill, becoming more damaging as you become more skilled as a brawler.
      • This happens at a +1% per 5 point rate.
    • New Proficiencies: "Perception" and "Evasion".
    • Proficiency code now gives bonuses as follows to powers/items set to use them (only strike currently), +1% per 5 points to damage and status mag.
    • Sexual added to the Proficiency beta.
    • Heavy Melee added to proficiency beta.
      • Using the melee proficiency, meaning any heavy melee item will hit hard and any statuses it has will be enhanced by melee proficiency.
    • Any power or item based on 'Armored' base talent now uses the armor proficiency.
    • Increasing proficiency now USES reward tokens instead of crediting them.
    • In theory, there are now caps on proficiencies.
      • You can have 10% of proficiencies at 90% of the level cap, 20% at 80-90%, 20% at 70-80%, 20% at 60-70%, and no limits on the number under that.
        • This isn't clarified too well. The cap is 36 at present.
    • Some proficiencies are now set as 'combat' proficiencies.
      • These cap at 60% of max level (or your current level, whichever is lower), meaning they can never count towards your highest proficiencies.
    • The web interface has counters on it, presumably keeping track of how many points you have left to put into proficiencies.
    • The price of proficiencies gained by buying more proficiency points is now based on how many proficiencies are in the game (with a base of 6)
      • So the more proficiencies there are, the less inflation per point.
    • Support for Comprehension proficiency added.
      • It will reduce your effective 'proficiency points spent', making buying more prof points cheaper!
    • WARNING: Purchasing prof points at this time is not suggested/recommended until professions are recalculated.
    • MANY more Proficiencies added.
      • Still advising against buying them at this time.
    • Socializing removed, functionality added to Negotiation and Empathy.
    • Proficiency Management Created, taking the place of Law and Red Tape.
    • Balance rolled into Acrobatics.
    • Proficiencies are now +provable.
  • Professions altered to match the new system.
  • Professions cleared from sheets and XP given
      • Hold onto that XP as buying new professions will be available soon.
    • "buy profession name" should now function properly!
      • WARNING DO NOT USE THE WEB PROFESSION BUYING OPTION.
    • Something is resetting the value of proficiencies, please stand by.
    • All professions cleared, again, it should all be good to go.
    • This is all in beta we'll be making a lot of changes and tweaks that might break it in the pursuit of debugging.
  • Sports updated to reflect it is not a combat skill.
  • You can now mark requests as 'Incomplete' if your question or query is not complete and it was marked completed.
  • Bugs fixed in the new Incomplete status for requests.
  • You can now +roll mutant powers and special talents, using its rating (times 10) as your score.
  • Fixed some rewards/level of jobs.
  • Portable Flamethrower change to Energy Damage dot instead of repeat attack.
  • By popular request, All +reward vials are now level 15.
  • Due to player actions, Fox Taur may now be seen walking around New Dawn!
  • +prove modified and unlocked.
  • Nanomagic can now be +proved.
  • +groin/real Will now show the non Modest Appearance versions of all your gender bits.
  • You can now +prove high octane and powers.
  • New pregnancy messages for those who carry eggs have been added.
  • New research added: Alternate Energy
  • @viewparse and associated commands tweaked.
    • READ functions are now in WHITE, WRITE functions are now in PURPLE to assist in readability.
  • Subscription Hiker and Subscription Survivalist added to the Elite Shop.
  • The Training page on the website is being rebuilt as it got confused with the updates and new Proficiencies. More updates to follow.

24th

  • The "people" who run the Strange Holes in the Cow Barn have been fixed.
    • People who have visited them before and waited the correct amount of time will be able to visit them again.
  • More bugfixing in avatar color purchasing.
  • Fix to Harbinger Lynx 3rd party victory message.
  • The droprange and +droprange commands have been reworked and revised for more protection.
  • Pregnancies that are conceived from this moment on will be 15% shorter due to mako pool.
  • Small change to Tears of Life to bring more inline with Chock Milk and Group Hug.
  • Server upgrades were conducted.
    • This included various software and firmware upgrades.
    • Server RAM capacity ihas been doubled.
    • A complete system diagnostic was performed.
    • Finally the cleaning and changing of filters was performed (presumably on the physical case).
  • Web should be working correctly again.
  • Characters who haven't set their account yet (in chargen) will no longer be pestered over and over to agree to the ToS.
  • Improved support in JSON library for nested arrays.

23rd

  • Fixed processing of powers that have a nulled out status in them.
  • The recipe Computerized was unfortunately bugged.
    • Please make a +request if you have bought it, and when the request is answered, provide the bugged version for a working one.
  • New Form added to Kaiju Island: Tentacular Titan.
    • Hope you like a long swim! (Or have a Kaiju friend)
  • Slight clarification given to Dusk Dragon's +rpinfo to reinforce its meaning and remove potential connotations running amuck.
  • When using a vial or funnel, it warns you if you/the target has TotalChangeImmunity status or Ultimate Infection Resistance.
  • Broken exits at the Strip Mall fixed.
  • Minor tweaks to Outside Fairhaven.
    • Obvious Exits in the description are now marked in white, broken exits have been repaired, and grammatical errors have been fixed.
  • "Help equipment" now gives some practical info on various commands.
  • A huge amount of unlinked exits have been removed.
  • 'farskunking' changed to 'farskunk'. 'farmarp' is now correctly supported.
  • You can now purchase single dyes with freecred in the same easy fashion as you could with mako.
    • In the avatar editor, just select a color you don't own in the slot you want it, and click the freecred button it displays.
      • Now you own that dye color/slot, no mako involved!
    • Dye owners, we did not forget you!
      • If someone buys a dye with cash, you get royalties on the cash, in cash, not taxed by daily energy levels.
  • Bug fixed in purchasing of dyes for single slots (cash or premium).

20th

  • Fixed an infinite loop in the Beach Bum dialogue.
  • Error in the Wax Museum Quest fixed!
    • You should be able to get Hugo to recognize you got all the necessary items.
  • Broken string parsing in Bozeman University has been fixed.
  • Ultimate powers will now list as such during combat.
  • New Monster Arc Demon now available in Wax Museum - Afterlife area.
  • +census nanomagic now highlights base nanomagics.

18th

  • The Cow Girl social action job rolls are now influenced by the breast size stat.
    • Having a lot of breasts gives a fixed bonus to the roll.
    • Remember that if you have Chock Milk power, you have a special action as well.
  • New NPC added to New Dawn - Professor Kale.
    • Expansion pending.
  • Kitsune wiki-page tweaked to give more info about the different settings for the form.
  • Fixed and reformatted some old talkscript in New Dawn.
    • Many NPCs also do not smell like neuters anymore.
  • Removed dead statuses on Zephyr and RSX NPCs.
    • Said NPC's names should no longer be highlighted.
  • Seeker of Puzzles now has a Template form added to replace their normal skin: Zoot Suit.
  • Devil form does have a Variable penis type.
    • It can be changed by the local variable Devil/Dick on yourself.
      • Default is still horse-flared. Try different values to find new shapes.
  • The beachfront has been rewritten.
  • Resolved an issue that was causing +sheet to malfunction in a strange way.
  • It seems someone has been putting some Strange Holes in the stalls at the Cow Barn in Eureka.
    • Maybe they should be 'check'ed out,
  • ULTIMATE power upgrades are now possible.
    • This is a bugfix.
  • Non-street exits in Eureka now accept cardinal directions.
    • Lots of broken string parsing fixed in the process.

16th

  • New bounty system enabled.
    • Different critters in different zones will be called for culling and you get extra cash for doing so, and a reward token(once per day).
    • All future bounties will give more currencies.
  • Three new merits, Big Boned, Large Tendencies and Overblown, for those who insist on going big or going home.
  • If you need some perks nuked to make room for the new size perks, submit a request, mako free!
    • They will be done free of charge until next Saturday.
  • New system for FS lore added.
    • Check out the Whiteboards in the Zephyr and RSX triages, or the Chalkboard in New Dawn, to get started.
  • Powers can now be epiced to ULTIMATE power (an extra upgrade that cannot be something already upgraded).
    • They require 6 boss vials of the right type, an amount of tokens, Freecred and XP!"
  • Feathery Hide has more upgrade options now.
  • New Area Added: The final section of the Wax Museum, the Afterlife Exhibit, is up and ready.
    • This is a TOUGH area. If you thought the Apocalypse area was hard, this is harder.
    • Level for area ranges from 65-72 for the mobs.
    • Mobs include: Bronze Imp, Soul (Crude Drawing), Chubby Cherub, Seraphim, and the hardest: Devil.
    • Warning, warning, this area will kick most solos' butts. Have at it!
  • New avatar colors, tanned and light tan!
  • New racerbuck item, silver plated supply crate.
  • Reward token removed from racer buck catalog.
  • New Recipe Modifier avalible for Racer Bucks! Computerized.
    • Due to potential exploits, Computerized changed to static energy penalty for scaling charge reduction.
    • More changes as it gets more evaluations.

15th

  • Small Felinoid supports Color Chooser now.
  • Fixed a string parsing error in the Slinking Ferret skin transform.
  • Having a Color Chooser should no longer make editplayer cry in the corner.
  • +census job now displays job levels.
  • New flaw, Inverted, causes the size of your infection to flip around, so small forms are large for you and large forms are small.
  • Updated the web page on Promethean Nanites for clarity.
  • RPinfo for Talakai updated to be much more clear.

14th

  • At long last The Puzzler has made himself more known to all willing to seek him out!
    • The Seeker of Puzzles dedication has been added to grid, form pending.
  • Talakai supports Arm Divider now.
  • Bunny Boy supports Color Chooser now.
  • Enabled web-combat 'overclicking' detector again.
    • If you refresh the web combat page faster than once a minute you may get a temp ban (from web combat).
  • CritHPBuffer will now work again.

13th

  • Getting a talk script approved earns you mako now.
  • New Staff-created Monster added to the Shady Keep area: Spectral.
  • Passive abilities will not work in an AoE fashion unless in combat.
  • Updated the staging area (National Guard Airfield) with better grammar and clearer phrasing.
  • New players (not characters) to the muck will find their income not affected as much, negatively, by cred energy.
  • Powers, items, etc, can no longer be forced to target people who are ooc, jdg, idl or wiz status.
  • You now cannot use or be forced to use a power if you are ooc, idl, wiz or jdg.
  • Refreshing the page too many times within a minute will now give you a 1hr web combat timeout.
    • Please click responsibly.
      • Note: You should never get this just by clicking the site.
    • That was in regards to web combat refreshing.
  • Web combat bans reset. Exception added for mobile webkit-based browsers.
  • Fixed a typo in the Medkit description.
  • Cat Girl now supports the color chooser.
  • Requisition Clerks in Zephyr and RSX, as well as Doctor Ed in New Dawn have been rewritten.
    • They should now explain the basic equipment and combat commands more clearly.
  • New Monster located in the Creepy Forest: Vespikitty.

10th
This list is compiled from the last 5 days of updates.

  • To reduce load, the system will no longer permit multiple connections to a single web battle.
  • Tarragon and Behemoth victory and defeat messages altered slightly to fit theme.
  • "Help string parsing/flags" tweaked to reflect the recent changes.
  • New public chat channel "links" has been added. Please use this if you wish to share off-topic links with the public.
  • Median level of money generation altered. Those who have not accumulated 5,000 for the day are ignored(but will continue to accrue to the next day, where they may count).
  • You can now spend 100k xp on money at a time on the page.
  • Quake in fear, there is now a function that can strip buffs from things.
  • New status, Buffclear, works like Debuffclear, but, you know, buffs.
  • Buffclear will now ignore statuses with a duration greater than 100, to avoid terminating statuses that are not meant to ever go away.
  • Expect more challenge from high rank monsters, especially hard and final bosses.
    • Editor's personal thought: End-game mobs may be using Buffclear to combat players more effectively.
  • You now have more hitpoints(yay), but so do the bad guys(boo).
    • MaxHP status is now soft capped at two points, and has a hard cap.
  • Stretchy modified with lower AoEMag to assist in game balance.
  • Bug with craftmod selective trade item fixed
  • The Panther Taur description and scenes have been polished.
  • Tanuki updated with polished transform messages and part descriptions.
  • Player size now has 2 soft caps and a hard cap(20).
    • Those who are actively Kaiju ignore the hard cap (but still experience soft caps).
  • Due to size restrictions, monsters/npcs can now be created that are larger than we are comfortable PCs being without exploding things.
  • How Kaiju interacts with new caps altered.
  • Quetzalcoatl now follows Kaiju size logic.
  • +groin updated for better terminology.
  • +glance terminology updated for clarity.
  • Monster editor edited in several places for clarity.
  • Players now have 15 minutes after connecting to agree to the latest terms of service before you will be automatically disconnected.
  • The Puzzler seems oddly pleased about... something.
    • Whatever it is, he's giving out mildly larger prizes and grinning all the wider lately.
  • Wireling added to the Shady Keep area.
  • Half-Dragon Stripper (Busty Dragoness partial mutation) added to Wastelands. Grinders, enjoy.
    • Ha-HAH! Sexy Dragoness parts. My bad. (???)

5th

  • Minor exit tweaks.
    • Unnecessary [O] Out exits changes to the appropriate cardinal directions.
    • Most uses of [O]ut changed to [O] Out to be more in line with other directions.
  • Fixed an exploit in the Bottle Quest that allowed infinite freecred generation.
  • Fixed a bug that could cause web battles to run out of control if the battle ended but the player never refreshes/moves to a different page.
  • Web battles will now notify you if your battle times out before you finish making your move and will cease all further execution until you start the next battle.
  • Fixed legacy look traps at the Red Court.
    • They now support basic partial matching and are highlighted in yellow.

4th

  • Using the vial machine will now set the level of the vial produced to be the minimum level for the lowest area it spawns in.
    • If no area is found it will be set to max level.
  • A new mob is on the grid: Clockwork Cat. You'll find it in the Toy Factory.
  • Clockwork Cat defeat now shows up.
  • Removed cases of partially highlighted commands in Zephyr, RSX, and New Dawn.
    • Instead of seeing 'trained' you will see 'train', for example.
  • New Dawn perk room now matches the compact, neater visual style of those in Zephyr and RSX.
  • Perk rooms further updated.
    • The 'Commands' section has been made more clear, concise, and helpful.
  • Emotional Aura Nanomagic updated to reflect what it considers an emotion that is projectable.

3rd

  • Shield drones now get a modified rest ability.
  • Leaking Craftmod available in the Elite Shop.
  • When using the shift or associated commands, the form you try to shift to will now accept partial matching based off forms you have mastered.
    • If you have not mastered any forms, partial matching will not work.
  • Bastet Disciple's dedication immunity to horny/heat messages has been fixed.

+pj #pvp Option added to allow judges to use PVP modes within private (temporary) rooms.

    • You must be Judge Level 4 or higher to use this new option.
  • Shifting to a form will now attempt to match a specific form first, rather than the biggest partial match.
    • Further, it will also try and then match things from the start of an infection, before resorting to full partial matching.

1st

  • Say-color option in editplayer should now function correctly.
  • When using the talk script editor on the web, Goto and Mprompt(?) will no longer filter out string parsing.
  • Rudimentary PVP combat should now work.
    • Messages tell you what kind of PVP is in an area now pop up when you enter.
    • Being defeated in a PVP area will not give you wounds (but respawning still will)
  • Fixed broken string parsing on the path from New Dawn to Fairhaven.
  • Broken string parsing fixed in the Latex Toy Factory room descriptions.
    • Several broken exits removed/repaired, as well.
  • Added the ability to set a 'forced mentor' on a room that will make sure people are of a similar level (mentored up or down)
  • Being the same faction as someone confused no longer stops their confused attacks from hitting you.
  • Fixed lots of broken string parsing at the Daughter Dealership.
  • Fixed a bug where a player could enter an infinite loop when talking to Nephthys at the Daughter Dealership without enough freecreds.
  • Pets can no longer infect or be infected by dots.
  • Modification recipe removed from the game.
    • It made players with the Modified flaw capable of giving out buffs and debuffs that were massively stronger than a support character that used roles.
      • In other words it made role-based buff/debuff characters useless.

August

30th

  • The Modest perks (Cock, Vagina and Appearance) have been updated to properly reflect the fact that reality has clearly always referred to relative sizes.
  • Using the sexual stabilizer now sets a permanent stat, rather than a status, which remains until toggled back off.
  • Tail Divider support has been added to the Fox Taur form.
  • Animated Latex Skin Dedication finally grounded on the grid.
  • For balance reasons, AoEmod buff has been removed from Gradual Latexification.
  • Fixed bug in acct_any2aid function that caused a crash when ambiguous player name strings are entered.
  • New flag added: Flared. For all your equine needs!
  • Small fixes to South Fairhaven.
    • First, fixed several ancient roomdesc stat checks with broken string parsing.
    • Second, fixed over 8 misspelled exits.
    • And finally, cleared up some misleading directions.
  • Many Equine forms now have the new 'Flared' flag implemented for use in string parsing.
  • Minor bug in womb room exiting fixed.
    • Another bug with +womb rooms fixed (not certain if related to the above).
  • New Monster placed in the Sweaty Jungle area! Roseander.
    • Plant-fond form-hunters, get ready and go get it!
  • Fixed major bug in how regen (status) gains aggro.
  • Added "TINTIN++" to list of supported clients for which 256-color mode will be automatically enabled.
  • Say-color option in editplayer should now function correctly.

27th

  • The way energy interacts with RP gained money has been made less coarse.
  • Rolling out new gear mutex code.
    • If you get any errors or such pertaining to using items or that have 'lib mutex' in them, please make a request
  • Anubis Servant boss vial added to elite store.
  • Yesterday's "Cred Earned" statistic will now be displayed by +account/+register.
    • Only if the value is above zero. May take a day or two to update in the database.
  • Offline players in your womb will now affect your haste/pregnant statuses.
  • InGame web fights should now, once again, work.
    • AND they will now tell you, properly, when a fight has ended!
  • Game-mail to email is working again.
    • If you have not disabled the feature, any +mail you receive while offline will be sent to your active email address.
  • Email system should now honor all opt-out requests.
  • Lots of broken or unfinished look traps removed from Zephyr.
    • All of the ones shown should be finished products.
  • Horny messages should disable if your fertile status is negative.


23rd

  • Updated how web combat is cleaned up.
    • Players should be given much more chance to revive and should see less 'battle ended unexpectedly' from in-game web combats.
  • Stat checks in Fairhaven made more 'contextual' and less 'gamey'.
    • While still obvious when reading through a room description, they should no longer fire History 2/1: or the like.
    • Several small knowledge stat checks added in the process.
  • Searching in areas where there are offline players should be a little more reliable.
  • Modification to the inventory mutex system should result in less hiccups.
  • The way energy interacts with RP gained money has been made less coarse.

21st

  • Rod's Old Truck Quest should now correctly mention to mentor to level 17 if you are too high level for the final fight.
  • Feral mode training, Rod Trained, added to the wiki! More additions to follow.
  • Alpha Feral Training added to the wiki.
  • Feral Training Nurturer added to the Wiki.
  • Help Mentor has received a touch-up.
  • Sweaty Jungle tweaked for improved grammar.
  • The Highway has been updated for ease of navigation.
    • Room titles are now distinct and reflect their respective areas.
  • Ember Matriarch works properly now.
    • Now you can go back for more fun with hir after you complete the quest.
  • Death Valley and all related NPCs have been rewritten. This is part of ongoing work to improve older zones.
  • The Circus in Fairhaven has been rewritten.
    • This is part of ongoing work to improve older zones.
  • Latex Factory Showroom NPCs updated with fixed string parsing, spacing, and format.
  • Sexually Stable merit updated to avoid future confusion.
  • Wet Bitch now also connected to the grid via normal travel.
  • Bozeman University available on web.

18th

  • @viewparse and connected functions now support time-statements. Also [area].
  • Remaining use cases of Zephyr Inc. and Zephyr Incorporated standardized to Zephyr Inc, to minimize confusion.
  • New Staff Monster added to Shady Keep area: Kage Fiend.
  • New Research Available.
  • RP items added to nanite shielding requirements.
  • Bonuses given to a pet as a result of adding modifiers to it when crafting, will now be adjusted by the rank of the pet.
  • New Monster added to The King Stables! Ahkal Teke is now available there.
  • New Player Monster added to Shady Keep area: Wild Cannibal
  • New Area: Sweaty Jungle now exists in Fairhaven (North of the River).


17th

  • Staff may now use the hunting territory item to destroy it and gain 10 mako.
    • Staffers now get 50 for a hunting territory.
  • Medusa Dedication is now available on-grid.
  • Petrifying Gaze inflicts RechargeDebuff instead of ChargeDebuff, since ChargeDebuff is no longer in use and replaced by HasteDebuff.
  • Shady Keep area now added in Woodfield. Level 57-63. Current mobs include the staff-made Bogart Knight and the player-made Fire Sprite.
  • Solar Dragon now has an avatar all its own.
  • Corporate Cougar now has flags.
  • Area in and around Zephyr polished again.
    • Non-existing look traps are no longer mentioned, or have the proper placeholder.
    • Stat-checks are better integrated with a character's perception of the environment.
    • Numerous cases of past-tense phrasing changed to present-tense.
    • And, of course, the area has been spell-checked.
  • Fixed display error in energy amount in sa list.
  • Players will be less likely to be set idle if they are partaking in combat.
  • Updated Unrelenting Suckle.

13th

  • New area added to the Woodfield Sewers.
  • Woodfield City Sewers and the Underground Tunnel polished. Better grammar, looktraps, and more.
  • Friend-locks and enemy-locks have been tweaked to more reliably inform those with editing-permissions about the +lock command.
  • New premium accessory, an assault rifle, available for 1 mako for all characters forever.
  • New, free, avatar accessory, a baseball cap!
  • The RSX Square in Woodfield has been rewritten for legibility. Navigation should now be easier.
  • All dangerous areas in Woodfield are now clearly marked as such at their respective entrances.
  • New section of Woodfield Sewer is now actually accessible.
  • New Form added to Rolling Hills: Mootaur.
  • Fairhaven Zoo rewritten. More to come in the near future.

12th

  • Result for Packmind Research added, new item for sale in [RSX Solutions]: Operative Floor, Basement.
    • The new item is called the Radio Static Device. Functions as a low powered Static Broadcaster (See and compare to Anti Nanomagic)"
  • New Modifier: Windup.
    • Makes an item take an exact amount of time longer to use. The trade-off is that the item uses significantly less energy.
    • Available in the Token Store.
  • Modifiers that reduce something by a percentage now have two soft caps and a hard cap(-80%).
  • Negative recipe modifiers are now, after some debugging, capping at 75%, then again at 40%, with a final, hard, cap at 20%.
  • Long-term idle player purge performed.
  • If/when a status ends up with 0 mag or duration due to upgrades, it will not abort all other statuses from being applied after that one.
  • Charm and "insta-kill" type powers can now work in web combat.
    • However they will give no charmed pet and no talk script associated with them will run.
  • Charm and "instant kill" type powers now can generate battle clear messages.
  • Fixed broken string parsing at the NeoGAMES Lab in Woodfield.
  • New NPC added to RSX Promethean Studies lab: Albert Stross.
    • He has a hidden quest associated with him. Expansion pending.

11th

  • Woodfield General Hospital updated with better grammar, fixed string parsing, and more details to look at. Big ups to Osiris for helping out.
  • Refunded mako for Ejaculating Limbs mpool. The same functionality will work with the Rainmaker item.
  • @viewparse and related commands revamped behind the scenes. Also more error-checking added.
  • Rainmaker item added to token store.
  • When two females have sex, if both have rainmakers (without being renamed) they will both get filled!
  • Fixed bugs in talk script editor (and a few other web apps).
  • Level 2 and 3 actions for Librarian added.
  • All the references of a removed critter removed from the mission Road to a Cure.
  • Vibrator recipe's cost and ingredient adjusted a bit.
  • +request/rename option added.
  • Toys in latex factory updated to use new filled code.
  • Feral Dragon now has its own avatar!
  • +census amounts for money should be more accurate in theory.
  • +census values for cash well and truly fixed.

8th

  • Lustful Pheromones upgraded to be a real power.
  • Fixed a couple interactions with Zephyr Coffee Lounge NPCs. WIP
  • Rod Trained feral mode mutants now reduce the upkeep of their overall equipment by 1 per level!
    • If you're level 20, and have 30 upkeep worth of stuff, it becomes 10 upkeep worth of stuff.
  • Extra Filling and Well Filled perks are now available
  • When using the fuck command, a confirmation asking if you want to proceed is now always given.
  • Warning! Many mutant powers will now cover you in goop/fill you, as per their descriptions!
  • Were Arachnid added.
  • @viewparse updated to account for extra parsing, both new and old.
  • High freecred social actions given two soft caps in terms of freecred reward.
  • Social action freecred cap is now influenced by the energy required.
    • An action that takes 5 patrol points softcaps 5 times higher than an action that only requires 1.

5th

  • Misplaced upgrade for energydamage on Costume Slip removed.
  • Bug in party mentoring code fixed.
  • When the judge who turns off OOC chat in a room leaves, the chat is automagically enabled again.
  • Coyote who are not currently coyote will now show <Coyote> when TFing people.
  • Typing +mako will now list your mako to two decimal places.

4th

  • Hero points should no longer refresh randomly.
  • XP rewards while fighting should no longer be a bajillion digits precise.
  • Recipes available in the premium store now shown if known or not when viewed via web.
  • A lot of fresh answers posted to the ask page, http://ask.flexiblesurvival.com.
  • Help supporter updated.
  • Fixed a progression error in the Ember Matriarch questline. Playtesting encouraged!
  • Help Botting updated to show exactly what is meant by 'play the game when you're not there.'
  • Sci is now usable as a command for the science channel.
  • Auc now works for Auction channel.
  • All future combat engergizers purchased are non-tradeable.
  • Pets can now accept the new fuck commands.
  • When leaving a party as the leader, reassigning the leader of a party, kicking yourself from a party as leader OR when the leader drops offline, combat should no longer go haywire in that room.
  • Demon Lunar Touched added.
  • Badger avatar created and applied, if you can think of related species that would benefit from using that avatar, pop up a request.
  • Oral, anal and breast sex request messages now a little more ambiguous, in case a female is asking a male for such.
  • The next winner of +lotto gets a dedication.
    • The dedication will be publicly available, but you get to design it!
    • So run, do not walk, to +lotto and grab up some tickets!
  • People with a Color Chooser can now set their colors with editplayer.
  • Lotto 'splosion fixed.

Previous months can be found in the Multiplayer Updates Archive