Item Conjuration Nanomagic

From Flexible Survival
Revision as of 00:09, 30 September 2015 by FlexBot (talk | contribs) (Auto update)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Item Conjuration Nanomagic stats
Type Target
Description Ignore the flashy title, stupid advertisements. This doesn't create something from nothing, but can command the local nanites to gather the raw material to create a single object of about 5 pounds in weight and a maximum length of one foot on a side, assuming it has no moving parts and is homogenous. Want a crowbar? We can do that! Spending hero points doubles the size or weight per point spent. If the matter in question cannot remain in a block at room temperature, it cannot be targeted by this nanomagic, so a 'block' of sand is right out, along with many chemicals.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Item Conjuration Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: