Multiplayer Updates

From Flexible Survival
Revision as of 09:32, 10 June 2013 by Kori (talk | contribs) (June)
Jump to: navigation, search

The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

Need up-to-the-minute updates? They're over here!

June

9th

  • New web mission available!"
  • Warded's extra effect disabled.
    • This is not a nerf, it will be back. They just need to recode it.
    • Warded should now operate better, triggering debuff clears when you get hit, alongside abilities like outnumbered and rage.
  • Debuffclear, the status, has been re-implemented in a new way.
    • Let the staff know if it's working properly.
    • It will, after this, be much easier to make random things debuffclear when we want to.
  • If you have -any- amount of rested xp, you do not take the restriction for being top level."
  • A nerf was removed.
    • No documentation available.
  • Thief job's level 2 action added.
  • Fixed influence gain from Thief's level 1 action.

7th

  • Overworld now fully, properly has Fengrove Hills location in Woodfield, and Fairhaven one removed.
  • If you are at max level, you no longer accrue xp from battle.
    • If you're in a group, this is done AFTER group tax, so you continue to contribute to your group, even at max level.
  • Last update reversed, mildly.
  • Stretch goals modified slightly.
  • Warded upgraded!
  • New Dawn has recieved a facelift! Discription updates and some room repurposing.
  • Warded no longer gets triggered on self, ally or passive powers.

6th

  • +health now displays wounds.
  • If you are wounded past 90% of your hitpoints, the excess will slough off of you.
    • There's only so much injury a man can have and still be alive, after all.
  • New +pj reward, "+pj #nc", nc=non canon, use it for personal scenes and flights of fancy.
    • No player minimum or maximum, no thematic requirement, since it is, by definition, non canon.
  • College available in Clairmont. Teacher and Librarian jobs are available, plus the training room for the city.
  • Your wounds will no longer be limited(in stat, not effect) if you are currently mentoring up or down.
  • +register now shows subscription time remaining.
  • New Staff Monster: Hunched Dwarf added to the relocated Woodfield area of Fengrove Hills!
  • Overworld now fully, properly has Fengrove Hills location in Woodfield, and Fairhaven one removed.

5th

  • Sky Blue added as free avatar color choice.
  • Judges no longer lose levels for inactivity by popular demand.
  • Being a judge no longer affects ability to +room. Sub level is the sole determiner.
  • New item added to elite store, 25 mako, privacy screen, allows use of +room, despite any sub level or lack thereof.
  • Fengrove Hills have been relocated to Woodfield area due to monsters being thematically appropriate for there.
    • Fairhaven-styled mobs have been removed to create consistency.
    • It can now be found in the southwest corner of Woodfield City.
  • The main portion of Fairhaven is now a very minor source of mechanical salvage.
  • When training Jobs, group skill improvements are now taken into account when calculating the max you can train.
  • New, free, avatar accessory, Fox Plushie.
  • Home Womb item added to elite store.
    • Allows players to bind ("home" command) to your +womb room.
    • Womb for Rent item required.
    • Trust level Transform needed both to bind AND to recall there.
      • Don't have enough trust? You will be sent to your previous, non-womb, bind.
  • Laser Emitting buffed up a bit.
  • Level 2 actions for Trader job added.

4th

  • Multi line transformations should look better.
  • Contributing to pools via the web now logs properly.
  • New merit: Expert Repair.
  • Modifiers that negatively affect an item (skill amount needed, costs, etc) can no longer be removed from a crafted item.
  • Repairing items will no longer ever cost xp.
  • Repairing items will always show you the list of salvage needed for the item.
  • Removed all Distill code from power processing.
  • Once Cursed removed from database.
  • Prime Fights made more resilient to strange spawns.
  • Prime reinforcements were made more tenacious but were adjusted to be a tad less so due to feedback.
  • +pj #boot now works even if the target is currently rendered immobile.
  • Laser Emitting is now cheaper.
  • If you have managed to collect a staggering amount of wounds, they will heal faster.
  • Prime bosses now only call for help once per 10 rounds max, with no regard for OOC time, only combat time.
  • Social actions now reference 'patrol points' instead of 'energy'.
  • The Cow Stable in Clairmont now correctly offers the Cow Girl job. Enjoy.
  • Fixed critical bug in task command when you have a choice in a web mission.
  • Fixed code that charges battery when shifting when it should not.

3rd

  • Small Breasted and Heavy Breasted have been updated to stop referencing Cup Sizes.
  • Wiki edited to reflect Merits
  • The Saytiri critter and form is being removed due to blatantly obvious Copyright violations.
  • Party movement should now respect rooms that don't allow summons or rides.
  • Wounds now cap at 90% of your maximum hitpoints.

1st

  • Fixed bug in new destroyer training(oops). You do not need to do anything. If you have it, it will fix itself automagically.
  • Destroyer feral mode lost feral regeneration for sake of balance (so many combat skill points!)
  • Destroyer feral mode tuned down in survivability a touch.
  • Feral Mode upgrades should be more stubborn about finding an upgrade for your powers.
  • Several help-files and -categories have been moved to new categories. Over the coming days, we intend to re-organize the help files.
    • If you have any suggestions for new categories, or helpfiles that should be moved or merged, please file a request.
      • Notably, Player Judged Scene and Director were moved to RP/Player Judged Scene and RP/director respectively, Advanced Combat Tips to Combat/Advanced Combat Tips, Flags to String Parsing/Flags.
  • Demented Priest will now summon help at particular HP percentages, NOT at particular HP amounts.

May

31st

  • New Mako Item: New Feral Mode Training.
    • Design your own feral training mode and have it added to the game for all to enjoy.
  • Fixed Church of Promethea rooms to NOT carry your whole party through when you go to the boss rooms.
  • Bug in puzzler fixed.
  • When logging in, if your party leader is not online or is not in the same room as you, you will automagically drop from the party.
  • pkick command added. Leader only command to kick a player from your party.
  • In theory, you will now be told if an item comes off cooldown mid battle.
  • Nurturer added to our library of feral training modes available.
    • You can snag it over in New Dawn.
  • You now gain a badge based on your feral mode, if you are feral mode.
  • Our first premium feral mode training is available: Destroyer.
    • 10 mako in the elite store, created by a player for players.
      • Enjoy this high DPS, savage beast of a training set.
  • Fixed bug in new destroyer training(oops). You do not need to do anything. If you have it, it will fix itself automagically.

30th

  • You will no longer be given an erroneous message when respawning.
  • You will no longer be instantly reduced to judge level 1 when degrading due to inactivity.
  • Web Mako exchange more explicit about new round robin mechanic.
  • "jobs list" and "sa list" Now show what job(s) might be needed by that social action.
  • Feral Mode players can now change training modes, allowing them to change their focus.
    • The first two trainings available are basic(what you have now) and defender(a tank oriented, high aggro build).
      • Feedback desired on defender.
      • You can buy the training at New Dawn.
        • Note, training is one use. Using one activates the training. Use another to switch it.
  • Feral Mode 'Defender' training now gets Feral Defense, a powerful, and level scaling, self defense buff.
  • Feral Defense now charges faster as you level up, becoming easier and easier to snap out quickly.
    • Note, this is the charge time to activate, not the cooldown, which is static.
  • New Stretch Goal added to the monthly stretch goals.

29th

  • Heat/Lust/Horniness spam has returned.
  • Infection vials for infections that don't exist now will no longer give mastery over something that isn't there.
  • New Quest in the Wax Museum.
    • Item collection quest through Hugo.
      • Extra items from the quest can be taken to Tomas in the Wax Museum.

28th

  • No Updates.

27th

  • Logging out will now remove you from the party you were in.
  • Science and Public @channels are no longer coupled.
  • A new city, Clairmont, is added to the grid.
    • It is accessoible via New Dawn.
      • There is no unique content in this location yet.
        • There are RP rules of no public sex and of wearing clothes (a shirt is enough).
    • Heat and Lust won't be active in the new city, due to variations in the nanite bubble there.
    • Regular RP of exploration/survival themes will run there - logs will be viewable on the wiki.
    • Social actions and city stats are in use, also global regional bonus or malus will be applied if certain stats are too low or high.
  • Level 3 action for Lawyer added.
  • North Ireland Pub closed it's gates in Fairhaven.
    • A new pub is now available in Clairmont.
  • Added some environment effects in Eureka and Clairmont regions.
    • They can be a buff or a debuff based on the stats of the city's values.

26th

  • "Help convert" is no longer a thing. The info is now in "help salvage".
  • Gentle Entry Unit added to Elite Store.
  • New merit: Slow Simmer.
  • Luck of the Rat no longer has nanitesoak.
  • Horniness: Increaser and Horniness: Decreaser added to token shop.
    • They work on 'target' with 'Write' level of trust or better.
      • Using the horniness modifying items now alerts the target!
  • +staff/addstatus should now no longer crash.
  • Accuracy buffs AND debuffs now have a hard cap, based on a power/items base accuracy.
  • Certain talk-script poses that were previously recording to rp logs will no longer be recorded.
  • Joining a party at a remote location should no longer trigger a combat to start there.

25th

  • Powers should now be less spammy when striking multiple people for status only.
  • When a party leader logs off, it no longer leaves a party in a bad state
  • +reward Will now fail if you have a full inventory.
  • More tweaking to kitsunes.
      • @set me=/child/<child>0/kitsune/fur:<color> sets a child-specific color.
        • That 0 is NOT a typo, it is required. Specific colors override defaults, of course.
  • 'renew' AI should now work with targets ALLY and ENEMY.

24th

  • +glance now reveals size.
  • New Wiki Page: Make a Character. Includes a Template for making a page for your character.
  • Deep Healing is now influence by Ball Size.
  • +rewards that result in rest xp now give a more helpful message.
  • Staffers can now spawn any monster they want.
  • Performing social actions no longer give craftmods, but now have a chance of yielding reward tokens.
  • +request/new redesigned.
    • Its only a minor change.
  • You can now set the fur color on your children that have Kitsune skin/fur.
    • @set me=/child/kitsune/fur:<color>
      • You use this like you already can for yourself.
        • This DOES NOT work on a per-child basis, it affects ALL of your children with Kitsune skin/fur. Now it does, see update above.
          • Supported colors are yellow, red and black.

22nd

  • Non leader/quartermasters can now donate money to their group.
  • With the stretch goals of 1000-1200 being met, a brand new area is available with with two staff monsters.
  • Fixed bug in web combat.
  • "Unequip" added as synonym for remove.
  • Obscure bug in inventory viewing fixed.
  • Consignment sales changed to notices.

21st

  • Job levels now show in score/sheet"
  • New tool for form-writing and string-parsing, now public! @viewparse
    • Gives you an indented, color-coded version of whichever parsing you supply. Critter-writers may celebrate.
  • Breast Consolidator and Mammary Magnifier are now disableable items.
    • Just use them in your inventory to turn them off or on.
  • Maternal Care added to mako store.
  • When out of patrol points and not in the area where your mission is, you will now get a notification of the failure to patrol when search web is used and how to rectify it.
  • Made some tweaks to messages coming from In-Game web fights.
  • Multiple Maternal Care items will now stack.
    • It is indicated that the healing bonuses multiply the player's +womb room triage bonus.
  • You can now remove all your notices at one again.
  • Chimera serum no longer infects the head twice.
  • Listing another person's form now only requires read permission.
  • "list forms for <name>" has been fixed.
  • New premium color: mint cream.

20th

  • In editplayer players can now disable the auto leveling under lvl 30.
    • Note, excess xp will burn off into freecred instead.
  • Fixed a bug in combat rewards. This should stop "Invalid Turn Goer" messages.
  • In editplayer players can now disable the auto leveling under lvl 30.
    • Excess XP will burn off into freecred instead.
  • Pets should now, for all functions that check their level, refer to their owner's level.
  • In string parsing, [owner] will now return the DBREF of the owner of a pet, or #-1 if it isn't a pet.
    • Likewise, help string parsing updated.

19th

  • Prize Finder Removed, if you had it, you got perk credit back!
  • Fishing now references edible salvage.

18th

  • If you are mid battle, you can no longer try, and fail, to start a mission battle.
  • If you are very small, size modifying merits will at least modify it by 1 in any given direction.
    • Minimum is still 1.
  • Gemini Cyborg dedication retired.
  • The size adjuster should now function when shrinking yourself.
  • New Profession, Patent Clerk.
  • Bug in +fish/patrol fixed.

17th

  • Group level up messages no longer refer to 'guild'.
  • New avatar unleashed. Also a new mako pool.
  • New Research available.
  • Arm and Tail divider reduced from 50 to 20 mako.
    • Both are now sold as pre-manufactured items, rather than recipes.
  • Mine command now shows an area's native density, in addition to its current bounty.
  • Roleplaying in a place with minable salvage will cause it to regenerate any salvage usage the place has.
    • Conservative Mining perk increases the healing done per tick.
  • Loadout/upkeep on eggs reduced.

16th

  • A very large mako pool has finally completed! As a result, players now have 5 more perk points to use.
    • They will appear when you have spent your 'free' perks and buy 5 points past that.
  • New merits: Tiny and Giant.
    • They do the exact same thing as Small and Tall, but they also stack with them!
      • They've been tweaked short time later. Tiny is now -50% size, Giant is now +30% size.
  • Butchering skill now displays properly in +fish.
  • You are now given more clear opportunity to abort a trouble ticket while filling it out.
  • The 'dead' AI should be more reliable now.
  • pinvite no longer auto accepts on trusted level.

15th

  • Some of the player flags have had their descriptions updated.
    • Hyper, No Hyper, Macro and RSX flages are examples.
  • New command: tport.
    • Allows you to teleport to RP hubs.
      • The new feature only works in non-combat rooms.
        • For example, tport #public then tport placename to teleport there.
          • Staff are looking for public RP locations that they may have missed. Let them know via +request if you know of a public RP hub that isn't on the list.
  • Effectiveness Training recipe created.
    • Prefab version for sale in the Zephyr wellness area.
  • When a party leader flees a fight they will now drag their entire party out with them.
  • People trying to recycle items that, due to changes have been grandfathered and are no longer craftable, will no longer get a crash.
  • In theory, if you throw a buff, or debuff that is weaker than already exists, it will simply not be applied, leaving the stronger one alone.
  • Forms for mothers' day removed from elite store.
  • New 'target' type for powers, 'master' will force the power to make it target it's summoner (for pets).
  • The ability to become Modified has been removed (chargen and Medical Implanter).
    • The reason is that it has become apparent that players with this ability could deal 160k damage per round against 8 targets.
      • This made them 2 to 3 times stronger than the best Role builds in the game.
        • Staff are requesting player feedback on wrestling Modified back into a sane performance range. +Request with your feedback and send it as a Suggestion.

14th

  • Cow Maiden is now available as a boss vial in the elite store.
  • You are no longer notice-spammed with influence salvage.
  • Influence salvage is now given in one notice.
    • But only when you're checking your notices.
  • There is now an Infection Update item in the elite store.
  • "help partying" brought up to speed with recent code.
  • Descriptions entered for most wi flags.
  • The token store on the web page now reveals if you know a recipe or not.
  • Jobs that require builder nanites now inform you of the fact.
  • Arriving and leaving a room, with parties, is much cleaner now.
  • New fishing option: "+fish/patrol"
    • Spends 1 patrol point to catch multiple fish at once per successful catch.
      • You will ignore the usual limit of 12 of any single fish for that cast, allowing you to hoard larger amounts of fish.
  • Fishing stock cap removed.
  • New command: "+fish/butcher".
    • Slice up those fish!
  • If you do a +fish/patrol and net a fish that's too small, the patrol point is quietly refunded.
  • Using +fish/patrol bypasses the minute cooldown, and cannot result in random encounters.
  • +fish/patrol amplifies your skill for sake of avoiding badly weighted fish, both light and heavy.
  • Waiting for a bite while fishing is now much less spammy

13th

  • Functionality of Technical adjusted!
  • You now cannot join a party with one of your alts
  • Technical status can no longer DEBUFF, only buff.
  • Party merging (especially into open parties) should now work.
  • New research available: Nanite Cannon
    • New recipe, Nanite Cannon. Prebuilt version for sale in the token store.
      • Recipe for nanite cannon also added to mako store for 5 mako.
  • When using the crafting tester recipes and modifiers known are now marked with asterisks.
  • Cred Energy Rejuvinator removed from token store.
  • Go-Go Dancer erotic dancers will no longer cause Confusion.
  • Hare Town set up with few social actions and jobs.
  • Description of TEAM modified.
  • When buying/selling mako/lunar on the web exchange, it will now evenly pick from each order if multiple match the best value.
  • Technical stat no longer -decreases- upkeep in the negatives.
  • +monster ready Will now search the room for IC players and set the combat as being owned by them (Judges should be set JDG).
  • Roll update, you now get +1 die per 5 points above 20.
  • New premium accessory: Labcoat.
    • Available for 1 mako and applies to all alts on your acount, past and future.
      • Labcoat edited to look nicer, much thanks to Tova!
  • New, entirely free, avatar accessory: a sawed off shotgun!
  • New premium accessory, offered by Tova, a dark version of the labcoat.
    • Available for 2 mako for all characters forever on your account.
  • Stretch command implemented, showing the monthly donation stretch goals and our progress towards the next.
  • Stretch command now shows all potential stretch goals.

12th

  • Distillations removed from the system.
    • Distillations no longer have any effect on items.
      • In other words, your Distill-enhanced items are now broken and may inflate your loadout usage (even into the negatives if you didn't have much room left).
        • If you are having issues removing items due to loadout inflation, remove the highest loadout item first to bring you out of negatives.
  • 'Distill' tab in web inventory removed.
  • You can now cancel auctions, with auction #withdraw
  • Altfinder restricted to W3+
  • New craftmod for direct sale (player purchased): Gravid
    • 5 mako in the elite store.
  • Ride commands now disabled.
    • Please see pinvite #help for details on usage of the new system.
      • Msummon will continue to function normally.
  • Case of mistaken helpfile fixed in the Zephyr instance of the crafting-tutorial.
  • 'Help basic commands' updated with new party commands.
  • For parties: If a player other than the leader is ambushed in a room, the monsters/combat will be based off the party leader's settings.
  • The Color Chooser decreased in price from 50 mako to 20 mako.
  • The Gold Framed Supply crate is now 150 reward tokens
  • Power Regulator reduced in price from 200 to 50.
  • Happy Mother's Day! 50 mako poured into the pregnancy tower, enjoy your kids!

11th

  • Power and item cooldowns can never reduce to less than 0.
  • Instant powers and items should once more be instant.
  • XP costs for crafting items removed.
  • Crafting items while in a nanite crafting room reduces cred/nanite costs by 5%.
  • +reward now has a chance to give craftmods!
    • High octane will make them a non-drop craftmod. There is a small chance of making it T2 or T3!
      • Meaning it is significantly cheaper to apply.
  • When using craftmod trades, the description of craftmods will update to the desc of the new modifier.
  • In theory, web battles are now entirely patrol point free, unless you're doing a mission.
    • If you're doing a mission, it costs a patrol point, and will not work without one.
  • Web crafting using a commissioned crafter can no longer put you into negative freecred.
  • When spending a hero point for a +roll, you will get +1 to the end result.
  • When training up a top tier craft skill on the web, you will no longer see 'maximum level' when going over the level limit.
  • Players can now no longer train crafting skills above their level (excepting top tier, where they can go their level + 10)
  • You can now train craft skills back up to max level, instead of your max level.
    • But the costs for over lvl 50 (doubling) now are based off the skill being trained.
  • New item: Fishing Hole. Costs 25 mako.
    • Lets you set a room of yours as a fishing area, even a hunting area room.
  • Rpinfo of Infertility updated for thematic clarity.

10th

  • Web now displays decimal value of premium currency.
  • Academics reworded to be a bit more clear as to what it does.
  • The Raver Punk's anklets now glow with the color of the person's choosing
    • The color chooser must be in the user's posession for this.
  • When pointing a craftmod trade/selective trade at a stack of craftmods, only one will be traded.
  • Crafting no longer requires XP.
  • Soul Grasp can now be upgraded for damage.
    • Now it counts as a resurrection power.
  • Earth Nanomagic's cost and limit updated.
  • Hair Triggered and Instant Drawing are slotted into Rapidity.
    • Unslotted instant drawing and hair triggered again.
  • [1] updated to make the stretch goals more clear.
  • Painted Incubus is now available in the Mako Shop.
  • Apart from regular upgrades, no modifiers or modifications will allow a non-instant activatable power/item to become instant.
  • Deinoraus form added to the Shadow Pits area.
    • This was our first Stretch Goal monster.
  • Feral Mode now gives +1 mastery slots per 25 levels through ingame training.
    • Web Training has been updated to account for this.
  • Feral Theme page updated.
    • New information is here: [2]
      • More changes possible.

9th

  • Ink Cloud power reworked.
  • Bugs that caused erroneous power output for all naturals fixed.
  • Monsters above 'Boss' Rank are now more enduring.
  • Hard and Final bosses made a bit more worthy of their titles.
  • When buying/selling premium currency on the web market, proper account log entries are made.
  • You can now use the Sexual Stabalizer as an inactive adept, so long as you own it, without the need for a focus device.
  • Hero Regen option buffs.
    • Regen lasts twice as long, and now has a powerful +energy component.
  • Craftmods no longer drop randomly off defeated enemies.
  • The cost of a Craftmod Key reduced to a mere 40 tokens.
  • For a mere 10 tokens, you can now procure a T1 craftmod with a 'small craftmod key'.
  • Reward Tokens now occur faster with subscription level. Higher the level, more reward tokens for roleplaying.
  • "help subscribing" updated with this new feature.
  • The tokens for dedication promotion is at an end. We hope you enjoyed earning dedications via tokens.
  • You asked for it, you got it! You can now trade reward tokens, give x tokens to bob. I'm sure bob will appreciate it.
  • "help dedication" and craftmod brought up to speed with recent updates.
  • RP XP increased significantly. Roleplay and be rewarded!
  • Money earned from RP increased accordingly.
  • Hero refill properly nabs 1 mako and gives you all your hero points back, so you can go on being awesome.
  • New color, Tyl purple, a soft shade of purple, freely available to use on your avatar!
  • On the buy mako page, the stretch goal meter now says how much to reach the next stretch goal.
  • While RPing, rest XP bonus is now displayed.
  • Monsters are no longer randomly upgraded on their powers, providing for a more consistent experience(templates aside).
  • Viewing items now shows if they are 'high quality' or not.
  • Promethean/RSX/Zephyr mobs WILL get some upgrades.
      • But only them.
  • New monster templates: Multi-Armed, Ignited, Rubber Toy, Unclean, Go-Go Dancer, Breast Feeding and Feesh
  • If you auto level, you are now informed in game about it, in addition to the web notice.
  • You are now shown the 'cock' transformation whether you are male or not.
    • If you collide with a form that this displays hilariously with, let us know so we can fix it via +request.
  • Talakai Essence now makes females 'flexible', allowing them to take monstrously large partners and still breed.
  • If you are on the crafting page and look for crafters, crafters on cooldown will not be on the dropdown list as people taking orders, because they can't.
  • Bugs that caused erroneous power output for all naturals fixed.
  • If you are on cooldown for taking orders, you will be informed on the web craft page.
  • All Natural Buffed
    • All Naturals now get 1 point of technical per 10 levels minimal, despite any role selection.
      • So if you're level 30, you're going to have 3 technical, period. If you're level 60, 6 technical.
        • If you have more than 10/level technical, it will leave it alone, so if you take 3 roles with technical, and are level 24, it will not reduce it to 2.
  • TEAM recipe created by player purchase, but a prebuilt version is for sale at the Ancient Relics in the mall.
    • Works like having half a point of Technical shared among all allies in your party.
  • Mining, via the mine command, now employs builder nanites, not freecred.
  • Mining now has a guessing game component. Guess well for much more salvage than normal. Guess poorly and you end up no worse than you started out.
  • Ruggedized buffed. Upkeep discount increased from 5% to 15%.
  • Miniaturized, Ruggedized and Modular are now slotted together. They all got buffed as well, so be sure to remove and re-equip your equipment.
  • The Selective Craftmod Trade now gives 10 choices instead of 5!
  • Damage over Time buffed, no longer resisted by hpbuffers.
  • Everyone has received a free craftmod key as part of the recompensation package with the recent changes. Enjoy!

8th

  • Talking to missy to combine and reroll your craftmods will now make sure you don't get the same mod as either of the two you put in.
  • Hare Town has been renovated and improved. (Research completed)
  • Price of Flame Bearer dedication reduced from 50 to 30 mako.
  • Price of Bastet Disciple dedication reduced from 50 to 30 mako.
  • Price of Necromantic Acolyte dedication reduced from 50 to 30 mako.
  • Kitsune dedication price reduced from 50 to 30 mako.
  • If you purchased a dedication yesterday or today (7th or 8th, server time) that just came down in price, throw up a request to get the difference refunded.

7th

  • New item, Craftmod Key, now for sale for 100 reward tokens.
    • Open it up for a tier 2 craftmod!
  • New item, Craftmod Upgrade, 20 reward tokens.
    • Increases the level of a craftmod by 5.
  • New item, only 10 reward tokens, Craftmod Trade.
    • Takes a craftmod and rerolls its level and what modifier it holds, but retains its tier!
  • The Reward Token Purchase now gives 5-15 tokens instead of 5.
    • 20% chance of +5, 5% chance of another +5, each rolled separately.
      • Badge given if you get 15.
  • New item, Craftmod Selective Trade, 20 reward tokens
    • Works like a trade, but instead of being entirely random, you get a choice of 5 modifiers to select from.
  • Check your web notices.
    • If you created your account before january, you've been given reward tokens in recompense for the final retirement of the distillation system.
  • Chance of mastermind reduced.
  • New, free, color, brown!
  • New Mission button on page no longer so screamingly loud.
  • Web combat can now be done even if you are completely depleted of patrol points.
    • This does not extend to web missions.
  • Worker Job moved to the Power Plant (always in Eureka).
  • New item: Chimera Serum
    • Available for freecred the Zephyr Lobby.
      • One sip and you'll have a new perspective on things. That's what they said in the update channel.
  • Added a level 2 action for the Street Lord.
  • New recipe: Power Gator.
    • Its intended to replace the Water Flask.
    • There is also a Pre-Fab version without Modifiers where Energy Drink used to be sold..
  • Power Gator added to token shop(20 tokens).
    • The recipe, not a completed item.
  • Debuffclear added to Power Gator.
  • +register fixed
  • Upkeep of Power Gator has been reduced.
  • Medicinal now has Regen.
  • Endurance Training created.
    • It is for sale as a pre-fab item.
    • You can craftmod it, as it comes without modifiers.
  • Crowbar has been renamed to Sharp Light Melee.
    • Its Pre-Fab version is renamed to Pry Bar.
  • New recipe: Breathing Clothes.
    • Replaces Earrings in the Ancient Relics store.
  • Weighted modifier adjusted to return to relevancy.
    • Also slotted with Improved.
  • Repeating modifier buffed.
    • Repeating no longer debuffs damage.
  • It is now possible to procure tier 1 craftmods via social actions.
  • Recharge now has soft caps at 50, 100 and 150
    • This is no different than most other statuses
    • It hard caps at 200.

4th

  • Matriarch and Sterile now properly exclude eachother, like one'd expect.
  • Roll With It and Tar Baby now have a combo effect.
    • You gain 0.5 points of reactive skill per lowest of either.
      • So if you have 1 and 3, you'd get +0.5 reactive, 2 and 2, +1.0, 0 and 3, +0.0.
  • Modified now has diminishing returns on percentage based things that modify a stat directly(+damage) or to statusmag.
    • Every +50%, it costs twice as much to get another 1% of difference.
      • So 1:1 up to +50%, then 2:1 until it hits 100%, then 4:1 to 150% then 8:1 to get to 200% and beyond.
  • Price of relocation adjusted from 30 to 10.

3rd

  • Bug fixed in arm divider.
  • +xp now shows the number of tickets you have in the RP mako lotto.
  • Fixed bug that caused spam with betraying powers.
  • Academics no longer has the functionality that was never documented for it.
  • Roopet charming should work again.
  • ^^ Now works in ooc messages.
  • July 4th added to holiday list.
  • It is now possible to get more rested xp than normally possible if with a high octane reward.
  • If you are not at 75% of your rest capacity when receiving a reward, it will give you rest xp rather than a +xp/time reward.
  • When sending a @paste to a specific person(s), you are told which receive it.
  • You will no longer receive a health 'tick' update when you're full of health.
  • When someone pastes to the room, as opposed to a particular person(s), a message is sent notifying that it's a room send.
  • Maximum HP no longer begins to spiral upwards past level 30.
  • When handing objects to a person with a custom name, only the custom name will be displayed in the message.
  • New mako item, Salvage Surveyors
    • Allows you to permanently increase the salvage amount of a given area by a given salvage by 5.
  • Can be used on public areas.
  • Submitting can now be done through "submit to <enemy>" as well.

2nd

  • Mako gained from answering polls now recorded in account history.
  • You will now be told if a group member 'reconnects' as opposed to 'connected'.
  • Start of the Month sale is now shorter, the threshold being 500 instead of 2000.
    • Alternate reward system being implemented that will benefit the entire game, rather than just the donator.
  • Stretch goals implemented.
    • As the game reaches its monthly monetary goals (starting at 500), the game receives a benefit for all to enjoy.
      • Including new quests, web missions, monsters, and even dedications.
  • You can no longer charm Zephyr, Promethean, or RSX agents.
    • Charmed enemy agents should be cleared of their origins, including RSX.
  • New items, Pregnancy Harness.
      • Item is permanent and passive.
    • While worn and offline, you gain 'pregnancy rest' at a rate of 18 minutes per 15 minutes.
    • While online, this time is used to increase your incubation speed by up to twice the normal.
    • If RPing, 20-30 minutes of credit turns into 40-60, if online but not RPing, 5 minutes becomes 10 minutes of credit.
  • The pregnancy harness now charges, slowly, if online but not RPing.
  • Cow maiden quest updated.
  • The RP lotto will run less frequently, but tickets continue to accrue, meaning that those who roleplay over longer periods are more likely to be that winner.

1st

  • Turning faction chat on and off now gives feedback.
  • Betraying powers properly hurt things again.
  • Fixed a bug that could prevent web combat from starting.
  • Goo Girl now has an avatar
    • Several other gooey forms now use the goo girl avatar.
  • Missy's created craftmods will now have similar naming to new dropped ones (showing tier and dropped status)
  • Fixed bug that may have reduced the efficiency of influence for salvage.

Previous months can be found in the Multiplayer Updates Archive