Edible Nanomagic
From Flexible Survival
Type | Toggle, Nanomagic | Target | Self NoAoE |
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Description | Despite its name, it actually covers the building of things you may find in a living thing. This would depend on biochemistry nanomagic and enhance it, allowing you to extrude blood, meat, even bone or other parts one might find in a living body. Creepy! Due to the solid nature of some of these, you really should stick to externally facing organs for this one! You don't want to pass bones out from inside of you, it hurts. Attempting to make organs or parts that are specifically compatible with a given person is more difficult, requiring a 1d20+(double medicine score) against 10, 15 if the target is UIR. A hero point may be spent for a +5 to the roll. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0.3 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of EdibleSalvage at magnitude 2 for 100.0 rounds. 100% chance of increasing the healing done by the target's further actions by 2.0% percent for 100.0 rounds. Has diminishing returns. | |||
Training Upgrades | |||
EdibleSalvageMag by 1 Energy by -0.15 HealingMag by 1.0 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Edible Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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