Items (Single Player)
There are a wide array of items scattered throughout the game. While most are 'useful', most are only sources of infection. Items fall into several categories, though many can belong to more than one. The most important categories are: Food/Water, Weapons, Infectious, Combat and Quest items. Infectious items are often dropped by monsters and are usually infected with their strain. Players seeking to become infected by a particular strain may opt to use or consume these items to speed up their transformation, but may come with additional benefits/penalties.
Food and Water Items
This category holds items which are either edible or potable to reduce hunger/thirst. The main of these are: Food, water bottle, chips and soda. There are also infectious forms of food and drink, such as dirty water or various milks. Dirty water may randomly infect the drinker when imbibed. Eating or drinking will also help restore a player's morale if it is negative, moving it to a maximum of zero.
- Food - Reduces hunger by 12 (by 9 if Junk Food Junky feat is taken).
- Water bottle - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken).
- Chips - Reduce hunger by 6 (by 15 if Junk Food Junky feat is taken).
- Soda - Reduce hunger by 12 (by 30 if Junk Food Junky feat is taken).
- Dirty water - Reduce thirst by 25 (by 15 if Junk Food Junky feat is taken). Random infection.
- Other food/drink items not listed.
Weapons
To be able to better defend themselves in combat, the player character can equip one of a variety of weapons they can find in the game. All weapons have a base damage value (starting weapons have a damage rating of 5). Unarmed combat starts at 4 damage. In most play modes, there is a pocketknife in the Bunker at the start of the game. A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them.
Here's a damage chart that TigerStripes posted on the forum
DMG.Rating..................Example
1.....Useless.................Teddy bear, boffer sword
2.....Poor....................Belt, plastic mug
3.....Weak...................Branch (1 inch thick), heavy book
4.....Standard...............Fists, riding crop
5.....Improvised weapon...Knife, chair, golf club
6.....Adequate weapon.....Cleaver, bonesaw, nightstick, hammer, club, horse whip
7.....True weapon...........Short sword, spear, mace, warhammer, fire axe, Awesome bat
8.....Strong weapon.........Longsword, katana, chainsaw, battle axe
9.....Enhanced weapon.....Magic Viking spear
10+..Special..................Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)
Combat Items
Some items can be used in combat by selecting the 'Item' option from the menu. There are only a few items which can be used in this way currently.
- Medkit - Heals a player, based on level and Intelligence. Increased by various feats. Random number of uses. Usable outside of combat.
- Healing Booster - Heals a player for 20 health. Increased by various feats. One time use and also usable outside of combat.
- Pepperspray - Temporarily hinders the opponent, granting an additional attempt to hit at greater effectiveness or greatly increasing the chance to flee.
Quest Items
With so many people scattered around the city, it's understandable that many of them want something from the player. When talking to NPCs, some will ask the player to obtain items for them or accomplish certain tasks. Some of these items are drop items from monsters which must be collected while others are special items which must be found elsewhere in the city. In some cases, the quest items are just tokens that don't show in a player's inventory at all.