Emergency Repairs

From Flexible Survival
Revision as of 00:07, 22 March 2021 by FlexBot (talk | contribs)
Jump to: navigation, search


Emergency Repairs stats
Type Heal Target Single Ally
Description Slap a nanite-laden plate atop the wound and let the cauterizing start! Further abuse will bounce off until the plate completes its task and drops to the ground.
Based on Field Triage Slot:
Cooldown 8000 Charge time
Energy 20 Accuracy 75%
Damage 21 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 3 for 1.8 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Minimum Level:

  • Level 40

Found On:

E

Edit notes