Elemental Warding
From Flexible Survival
Type | Toggle Self | Target | Self NoAoE |
---|---|---|---|
Description | You take your sorcery-hating to the next level. Well, maybe you don't HATE magic, but you sure to love to keep all those fireballs and electric jolts from taking you down! Maybe you're wearing heavier, more suited to the task armor? Or perhaps you're pushing your body's limits to better withstand these accursed energy attacks? Maybe you pulled a sneaky and are fighting magic WITH magic? Who knows... it does put a strain on your endurance either way... | ||
Cooldown | 4000 | Charge time | 500 |
Energy | 12 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of ColdDamageImmunity at magnitude 3 for 2 rounds. 100% chance of HeatDamageImmunity at magnitude 3 for 2 rounds. 100% chance of PositiveDamageImmunity at magnitude 3 for 2 rounds. 100% chance of NegativeDamageImmunity at magnitude 3 for 2 rounds. 100% chance of ElectricityDamageImmunity at magnitude 3 for 2 rounds. 100% chance of EnergyDamageResist at magnitude 3 for 2 rounds. 100% chance of DamageResist at magnitude 3 for 2 rounds. 100% chance of Energybreak at magnitude -10 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Elemental Warding/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|
Categories:
- Base powers
- Colddamageimmunity inflicting base powers
- Damageresist inflicting base powers
- Electricitydamageimmunity inflicting base powers
- Energybreak inflicting base powers
- Energydamageresist inflicting base powers
- Heatdamageimmunity inflicting base powers
- Negativedamageimmunity inflicting base powers
- Positivedamageimmunity inflicting base powers
- Toggle base power
- Friendly base powers