Groups
From Flexible Survival
Known in-character as 'Sub-division' groups are player-run organizations that serve the same function as guilds in other games.
Group Controls
Upgrades
Group Upgrades
Name | Description | Level Cost | Freecred Cost | Stackable |
---|---|---|---|---|
Bounce Back | When defeated, you begin with 10% more hp and energy!(Stacks with subscription). | 2 | 5000 | N? |
Enhanced Training | Increases the XP gained from battle. Gives 5% extra XP per level, up to a maximum of 20% extra. | 1 | 0 | Y |
Firing Drills | Regular practice with friends makes target practice fun and effective! Every rank increases accuracy by 2% | 2 | 5000 | Y |
Membership Expansion | Allow more people to be in your group at one time. Base group size is 8; this perk allows you an additional 2 people every level. | 1 | 0 | Y |
Merit (Group Upgrade) | Everyone in your group gains a merit for a cost of the merit's value. | Varies | 0 | Y |
Nanite Harvesters | Your group are experts at nanite harvesting, and enjoy increased success at it(+1% per level). | 2 | 5000 | Y |
Real Estate | Every level allows one room that belongs to your group. | 3 | 5000 | Y |
Social Moguls | You earn Freecreds while you RP, Amazing! The higher the rating, the more freecred you get. Scales with level. | 1 | 1000 | Y? |
Toughening | Improves the hitpoints of all group members. Boosts Max HP by 2% per rank. | 1 | 1000 | Y |
Trained Medics | When using healing powers, you heal for more. Does not affect regen. +2% per level. Doubled when healing others than yourself. | 1 | 2000 | Y |