Multiplayer Updates

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Revision as of 11:37, 13 July 2015 by Kori (talk | contribs) (June added. Yay.)
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The following is a list of updates made to the game since it entered open beta in 2011.

Need up-to-the-minute updates? They're over here!

June

  • Time now shows wind speeds.
  • Weather and +weather are now aliases for time.
    • Fixed wind-speed calculations.
  • Fixed a horrifyingly bad bit of code in help.
  • Weather string parsing added.
    • See help string parsing for details.
  • Bot fights will have an extra, short delay added per turn based on how much load is on the game.
    • This delay will ONLY be added if the game IS under load.
  • There is now a library $lib/uuid that hands out and maintains the production of UUID.
  • Licker can now clean any filled stat up.
    • In other words, it no longer relies on a preset list of things to clean.
  • Two new string parsings added.
    • [comment=<text>] and [description=<text>] will both be removed from any string parsing completely.
  • Fixed various copyright infringing names and descriptions in areas.
  • Rearranged web combat clean up to fix a fringe clean up scenario with webrooms that hadn't had their 'finished' flag set properly.
  • Belatedly, Siphospes given kemonomimi support.
  • Lay Master and Ovulation Period are now mutually exclusive, and the code has been changed to avoid issues in the case that both are owned (Lay Master will supersede).
  • Genetically Superior Human descs now show up for Kemonomimi characters.
  • Overhaul to Personal Valve code.
    • Persons inflated/deflated with pump/vacuum will slowly return to normal.
      • Also, personal vacuum now cancels out effects of personal pump, instead of stacking with it.
  • Added to #0 the define array_adj_item=2 dupn array_getitem 4 rotate + -3 rotate array_setitem.
  • Colorizer will correctly clear the inventory color from an item.
  • Lust damage now properly added as Energy=>Mental subtype.
  • Fixed a small bug with how webcombat notifies the client that a finished fight has been resumed (via hero points).
  • Made the way the webpage and the web command set difficulty level and difficulty quantity match that of the in-game way of doing it (Turns out there is a 4).
  • New string parsing: [eggnancies of [player]].
    • Tells you, numerically, how many clutches you are carrying.
      • Regular pregnancy counts as 0.
    • Also works in [if ] form.
      • [if eggnancies of [player] > #] and so on.
    • In your descs, these string parses will only work on yourself.
      • In form-descs, they can hit any target.
  • Fixed a bug where children from ferals (mobs) would not be marked as such by the impreg code.
  • Fixed a bug in impreg where someone pregnant with eggs could be impregged regularly.
    • The inverse was already blocked.
  • A cuddling scene has been added to Chenoa the Aassahke Female, content courtesy of fellow player Jade.
  • Added the taur flag to the Arachne form.
  • Fixed an issue with desperate web mission fights.
  • Implemented a _connect and _disconnect propqueue for web connections.
    • Intended for later things but also makes the live Who's Online page run smoother.
  • Added Kemonomimi support to Bastet Disciple.
    • In addition, Shy Gecko's slit has been changed from the normal cleft descriptor to a cloaca, as per the original writer's request and for flavor, and its groin TF message has been expanded to accommodate for females, herms and neuters.
  • Added the chitinous wi flag, abbreviated as ctn (chi was taken for Child Raising).
    • Useful for bug-lovers who crave those exotic partners.
  • Made ass labs much less ass-focused (much more random now).
  • Nanite Solar Collection research bumped by 25 due to stretch goal.
  • AI's should now treat AI routines with apostrophes correctly, though you'll have to set them up again for it to work correctly.
    • If you don't have any apostrophes in power names, you can ignore this message.
  • Implemented much more random handling of "random" targeting and loot selection.
    • If any bad items/targeting found, please make a request.
  • Tweaked the April Fools update generator.
  • Fixed an erratic crash in combat that might have been causing other parts of the program to fail to trigger.
  • Fixed error that prevented purchase of things from the lunarmako store on the web.
  • Huge bugfix, applying maxhp or maxphp debuff will IMMEDIATELY invalidate your cached max hp, allowing them to take effect.
  • Fixed player-targeting-aoe powers that were not hitting more than one target.
  • Some performance changes made to how stats of powers are collected.
  • Gave web missions the ability to recognize a broken goto link and report it rather than restarting the mission.
    • Also reworked the staff only 'checkmissions' command to find such.
  • Polar Bear given Kemonomimi support.
  • Blindfold (item) removed from mako-store.
    • Blindfold (recipe) added to mako-store.
    • Price is the same as the old item.
    • Blindfold, now being craftable, allowed into the crafting-bounties.
  • Mako-store sorted.
    • Be sure to refresh if you still have the page open.
  • The ' is now a valid character in the name of crafted items.
    • The ' can be put into the name of an item renamed by rename tag.
      • Same with +sexname-renaming.
  • Setup some combat-level caching of power data, this should not affect players in any way.
  • Web combat now ignores player's Group Size/Pheromone level as well as extra "density" from the area.
  • Splash.muf should no longer hard crash when connecting/disconnecting too fast when the game is under load.
  • Caching (as previously mentioned) now much wider in scope.
    • Players should not see any difference mechanics-wise.
  • Reworked how web combat selects backup so that people already busy are considered later (Means the 'web #assists' list is more about potential than 'right now') and to prevent backup that are alts of each other from being summoned (it already prevented alts of the player).
  • New combat role, Mad Researcher.
  • Implemented a disable switch for web combat for times when the muck is stressed.
    • Left room for load balancing causing longer pauses between fights.
  • Updated some timing and priority steps for power processing.
    • This should not affect anything from a player's perspective.
  • Added 'webstatus' and 'webeffects' to do the same as their regular counterparts (status and effects) but show the version of a person presently taking part in web combat.
  • Sped up the way the request list is built for staff.
  • Added a spooling queue to webcombat generation to ensure only one is being generated at a time.
    • At present it has minimal feedback, left some room for it to provide queue place but seeing how it fares at peektime first.
  • Implemented a manual turn timer in web combat; turns over 10m will switch to auto.
  • By popular demand, udders given more descriptions with more even ranges.
  • In light of the rebirth of the Nova Faeries, the height and weight changing mods have been disabled.
    • A rework or refund of them pending.

Previous months can be found in the Multiplayer Updates Archive