Detachable Nanomagic
From Flexible Survival
Type | Target | ||
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Description | Here's how you can lose your head and live to tell about it. Detachable Nanomagic consists of using its two component nanomagics in a new and unique way. Enabling you to sever a part of your body and maintain nanotubule connection to it, this can create an interesting experience. Not only does the limb still function as if it were attached, translating sensation, fluids, vascular material and more, but, when fully enabled, you can control it, too. With this nanomagic program, you can use Medical Nanomagic to sever a portion of your body, but, without it, you would have to impart a grievous wound on yourself with quite severe consequences in order to part limb from body. The Hydrodynamic nanomagic component allows you to control the limb through the nanotubules, directing it without having to use manual control such as picking it up and throwing it at someone. Without Hydrodyanamic Nanomagic, the limb, though connected and functioning normally with full sensation as if attached, would not be able to be remotely manipulated by the nanotubules. The detached bodypart cannot leave your proximity, limited to being in the same vicinity of 20 ft (double if a hero point is spent) and cannot be through solid barriers due to the nanotubule connection. This is an Active nanomagic while in use to control the nanotubules and cannot be used while another nanomagic is Active and in use, but once detached and the nanotubules are not being manipulated, it is Passive. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Slash at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Detachable Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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