Multiplayer Updates
From Flexible Survival
The following is a list of updates made to the game since it entered open beta in 2011.
Need up-to-the-minute updates? They're over here!
June
- Time now shows wind speeds.
- Weather and +weather are now aliases for time.
- Fixed wind-speed calculations.
- Fixed a horrifyingly bad bit of code in help.
- Weather string parsing added.
- See help string parsing for details.
- Bot fights will have an extra, short delay added per turn based on how much load is on the game.
- This delay will ONLY be added if the game IS under load.
- There is now a library $lib/uuid that hands out and maintains the production of UUID.
- Licker can now clean any filled stat up.
- In other words, it no longer relies on a preset list of things to clean.
- Two new string parsings added.
- [comment=<text>] and [description=<text>] will both be removed from any string parsing completely.
- Fixed various copyright infringing names and descriptions in areas.
- Rearranged web combat clean up to fix a fringe clean up scenario with webrooms that hadn't had their 'finished' flag set properly.
- Belatedly, Siphospes given kemonomimi support.
- Lay Master and Ovulation Period are now mutually exclusive, and the code has been changed to avoid issues in the case that both are owned (Lay Master will supersede).
- Genetically Superior Human descs now show up for Kemonomimi characters.
- Overhaul to Personal Valve code.
- Persons inflated/deflated with pump/vacuum will slowly return to normal.
- Also, personal vacuum now cancels out effects of personal pump, instead of stacking with it.
- Persons inflated/deflated with pump/vacuum will slowly return to normal.
- Added to #0 the define array_adj_item=2 dupn array_getitem 4 rotate + -3 rotate array_setitem.
- Colorizer will correctly clear the inventory color from an item.
- Lust damage now properly added as Energy=>Mental subtype.
- Fixed a small bug with how webcombat notifies the client that a finished fight has been resumed (via hero points).
- Made the way the webpage and the web command set difficulty level and difficulty quantity match that of the in-game way of doing it (Turns out there is a 4).
- New string parsing: [eggnancies of [player]].
- Tells you, numerically, how many clutches you are carrying.
- Regular pregnancy counts as 0.
- Also works in [if ] form.
- [if eggnancies of [player] > #] and so on.
- In your descs, these string parses will only work on yourself.
- In form-descs, they can hit any target.
- Tells you, numerically, how many clutches you are carrying.
- Fixed a bug where children from ferals (mobs) would not be marked as such by the impreg code.
- Fixed a bug in impreg where someone pregnant with eggs could be impregged regularly.
- The inverse was already blocked.
- A cuddling scene has been added to Chenoa the Aassahke Female, content courtesy of fellow player Jade.
- Added the taur flag to the Arachne form.
- Fixed an issue with desperate web mission fights.
- Implemented a _connect and _disconnect propqueue for web connections.
- Intended for later things but also makes the live Who's Online page run smoother.
- Added Kemonomimi support to Bastet Disciple.
- In addition, Shy Gecko's slit has been changed from the normal cleft descriptor to a cloaca, as per the original writer's request and for flavor, and its groin TF message has been expanded to accommodate for females, herms and neuters.
- Added the chitinous wi flag, abbreviated as ctn (chi was taken for Child Raising).
- Useful for bug-lovers who crave those exotic partners.
- Made ass labs much less ass-focused (much more random now).
- Nanite Solar Collection research bumped by 25 due to stretch goal.
- AI's should now treat AI routines with apostrophes correctly, though you'll have to set them up again for it to work correctly.
- If you don't have any apostrophes in power names, you can ignore this message.
- Implemented much more random handling of "random" targeting and loot selection.
- If any bad items/targeting found, please make a request.
- Tweaked the April Fools update generator.
- Fixed an erratic crash in combat that might have been causing other parts of the program to fail to trigger.
- Fixed error that prevented purchase of things from the lunarmako store on the web.
- Huge bugfix, applying maxhp or maxphp debuff will IMMEDIATELY invalidate your cached max hp, allowing them to take effect.
- Fixed player-targeting-aoe powers that were not hitting more than one target.
- Some performance changes made to how stats of powers are collected.
- Gave web missions the ability to recognize a broken goto link and report it rather than restarting the mission.
- Also reworked the staff only 'checkmissions' command to find such.
- Polar Bear given Kemonomimi support.
- Blindfold (item) removed from mako-store.
- Blindfold (recipe) added to mako-store.
- Price is the same as the old item.
- Blindfold, now being craftable, allowed into the crafting-bounties.
- Mako-store sorted.
- Be sure to refresh if you still have the page open.
- The ' is now a valid character in the name of crafted items.
- The ' can be put into the name of an item renamed by rename tag.
- Same with +sexname-renaming.
- The ' can be put into the name of an item renamed by rename tag.
- Setup some combat-level caching of power data, this should not affect players in any way.
- Web combat now ignores player's Group Size/Pheromone level as well as extra "density" from the area.
- Splash.muf should no longer hard crash when connecting/disconnecting too fast when the game is under load.
- Caching (as previously mentioned) now much wider in scope.
- Players should not see any difference mechanics-wise.
- Reworked how web combat selects backup so that people already busy are considered later (Means the 'web #assists' list is more about potential than 'right now') and to prevent backup that are alts of each other from being summoned (it already prevented alts of the player).
- New combat role, Mad Researcher.
- Contains Warded, Technical and Enduring Malice.
- Implemented a disable switch for web combat for times when the muck is stressed.
- Left room for load balancing causing longer pauses between fights.
- Updated some timing and priority steps for power processing.
- This should not affect anything from a player's perspective.
- Added 'webstatus' and 'webeffects' to do the same as their regular counterparts (status and effects) but show the version of a person presently taking part in web combat.
- Sped up the way the request list is built for staff.
- Added a spooling queue to webcombat generation to ensure only one is being generated at a time.
- At present it has minimal feedback, left some room for it to provide queue place but seeing how it fares at peektime first.
- Implemented a manual turn timer in web combat; turns over 10m will switch to auto.
- By popular demand, udders given more descriptions with more even ranges.
- In light of the rebirth of the Nova Faeries, the height and weight changing mods have been disabled.
- A rework or refund of them pending.