Rest

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Revision as of 20:57, 15 August 2011 by Sparhawk (talk | contribs) (Update at level 40)
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.________________________________________________________________________.
| Item [Rest                          ]  Type [                  special]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Taking a moment to catch your breath leads to energy restoration and a |
| little bit of healing.                                                 |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Cost    [-1                                                          ] |
| Type    [Energy Recovery, Self, +HP                                  ] |
| Target  [Self                                                        ] |
| Energy  [0                                                           ] |
| Charge  [1000                                                        ] |
| Cooldown[7000                                                        ] |
| Accuracy[75%                                                         ] |
| Damage  [5(80 damage at level 40)                                    ] |
| Damage  [Healing                                                     ] |
| Statuses                                                               |
| \_EnergyMod                   [100% chance at 15 power for 1 rounds. ] |
| \_Defense                     [100% chance at -10 power for 1 rounds.] |
| Upgrades                                                               |
| \_DefenseMag                  [4                                     ] |
| \_Energy                      [-2                                    ] |
| \_EnergyModDuration           [0.5                                   ] |
| \_EnergyModMag                [5                                     ] |
|________________________________________________________________________|

An inherent power every player has.