Difference between revisions of "Measured Breath"
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− | {{Basepower|name=Measured Breath|desc=Rsx Operatives are trained to keep cool under constant stress. A brief moment of respite gives them enough fuel to keep on going.|powertype=|target=|energy=1|charge=0|cooldown=40000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 100 for 1 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by | + | {{Basepower|name=Measured Breath|desc=Rsx Operatives are trained to keep cool under constant stress. A brief moment of respite gives them enough fuel to keep on going.|powertype=|target=|energy=1|charge=0|cooldown=40000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 100 for 1 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|Upgrades=Charge by -500<br>Cooldown by -5000<br>EnergyBreakMag by 2.5}}[[Category:Healing base powers]][[Category:Energybreak base powers]][[Category:Energymod base powers]][[Category:Dedication power]][[Category:Friendly base powers]] |
Revision as of 01:47, 8 January 2012
Type | Target | ||
---|---|---|---|
Description | Rsx Operatives are trained to keep cool under constant stress. A brief moment of respite gives them enough fuel to keep on going. | ||
Cooldown | 40000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 1 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 100 for 1 rounds. 100% chance of EnergyBreak at magnitude 10 for 10 rounds. | |||
Training Upgrades | |||
Charge by -500 Cooldown by -5000 EnergyBreakMag by 2.5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Measured Breath/Extra Notes Edit notes
Mutant powers Based on this power:
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