Difference between revisions of "Packmind Persistence"

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{{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Packmind Persistence|desc=They may be easier to kill, but they just keep coming, never tiring.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Special Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=}}[[Category:Slotted powers]][[Category:Special Adaption slot powers]][[Category:Attack inflicting powers]][[Category:Damageresist inflicting powers]][[Category:Energymod inflicting powers]][[Category:Maxhp inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:08, 18 December 2017


Packmind Persistence stats
Type Auto Passive Self NaniteImmune Target Self NoAoE
Description They may be easier to kill, but they just keep coming, never tiring.
Based on Passive Slot: Special Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 100%
Damage 0 Healing at level 0
Statuses
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Packmind Persistence/Extra Notes Edit notes