Difference between revisions of "Danger Sense Nanomagic"
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− | {{Basepower|name=Danger Sense Nanomagic|desc=Ever had a gut-reaction save you from disaster with a split-second deviation? The Danger Sense Nanomagic gives you that split-second moment reaction with keyed-up reflexes for 1-2 second instances at the cost of a hero point. This does NOTHING against prolonged dangers such as hazards during a jump (which takes more than a second), dodging the continued barrage of an uzi, or dodging various dangers while running down a hall. It does, however, give you that split-second to reflexively drop down from a sniper shot, fall away from a sudden discharge of gas, or other near-instant hazards at the cost of a Hero Point. The use of a Hero point is for the single, individual instance, and any additional instances would require an additional hero point per instance.<br> <br>This is an Active nanomagic, | + | {{Basepower|name=Danger Sense Nanomagic|desc=Ever had a gut-reaction save you from disaster with a split-second deviation? The Danger Sense Nanomagic gives you that split-second moment reaction with keyed-up reflexes for 1-2 second instances at the cost of a hero point. This does NOTHING against prolonged dangers such as hazards during a jump (which takes more than a second), dodging the continued barrage of an uzi, or dodging various dangers while running down a hall. It does, however, give you that split-second to reflexively drop down from a sniper shot, fall away from a sudden discharge of gas, or other near-instant hazards at the cost of a Hero Point. The use of a Hero point is for the single, individual instance, and any additional instances would require an additional hero point per instance.<br> <br>This is an Active nanomagic, but, unlike most Active nanomagics, it can be triggered while another Active nanomagic is present, BUT, the other Active nanomagic deactivates for the usage of Danger Sense Nanomagic, with what consequences that may occur due to that deactivation.|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]][[Category:Nanomagic]] |
Latest revision as of 00:03, 2 October 2017
Type | Target | ||
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Description | Ever had a gut-reaction save you from disaster with a split-second deviation? The Danger Sense Nanomagic gives you that split-second moment reaction with keyed-up reflexes for 1-2 second instances at the cost of a hero point. This does NOTHING against prolonged dangers such as hazards during a jump (which takes more than a second), dodging the continued barrage of an uzi, or dodging various dangers while running down a hall. It does, however, give you that split-second to reflexively drop down from a sniper shot, fall away from a sudden discharge of gas, or other near-instant hazards at the cost of a Hero Point. The use of a Hero point is for the single, individual instance, and any additional instances would require an additional hero point per instance. This is an Active nanomagic, but, unlike most Active nanomagics, it can be triggered while another Active nanomagic is present, BUT, the other Active nanomagic deactivates for the usage of Danger Sense Nanomagic, with what consequences that may occur due to that deactivation. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 at level 0 | ||
Statuses | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Danger Sense Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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