Difference between revisions of "Amplifying"

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{{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone!  Nobody you cared about, anyway.|cred=50%|xp=50%|ingredients=None|salvage=Uncommon Energy X 1|istats=30% chance of DamageBuff at magnitude 8 for 6 rounds.<br>30% chance of Healing at magnitude 8 for 6 rounds.<br>30% chance of Defense at magnitude 8 for 6 rounds.<br>100% chance of CredBonus at magnitude 1 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 8 for 6 rounds.<br>Cooldown of +10%<br>Damage of +20%<br>Energy of -10%<br>Loadout of +5%<br>30% chance of DamageBuff at magnitude 3 for 6 rounds.<br>30% chance of Healing at magnitude 3 for 6 rounds.<br>30% chance of Defense at magnitude 3 for 6 rounds.<br>100% chance of CredBonus at magnitude 0.5 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of 5|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Cooldown]][[Category:Damage]][[Category:Energy]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]][[Category:Upkeep]]
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{{Recipe Modifier|name=Amplifying|desc=A few extra thousand volts never hurt anyone!  Nobody you cared about, anyway.|cred=50%|xp=50%|ingredients=None|salvage=Uncommon Energy X 1|istats=30% chance of DamageBuff at magnitude 8 for 6 rounds.<br>30% chance of Healing at magnitude 8 for 6 rounds.<br>30% chance of Defense at magnitude 8 for 6 rounds.<br>100% chance of CredBonus at magnitude 1 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 8 for 6 rounds.<br>Cooldown of +10%<br>Damage of +20%<br>Energy of -10%<br>Loadout of +5%<br>30% chance of DamageBuff at magnitude 3 for 6 rounds.<br>30% chance of Healing at magnitude 3 for 6 rounds.<br>30% chance of Defense at magnitude 3 for 6 rounds.<br>100% chance of CredBonus at magnitude 0.5 for 6 rounds.<br>30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.<br>30% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>30% chance of DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of 5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]

Revision as of 16:50, 14 June 2017

Amplifying stats
Description A few extra thousand volts never hurt anyone! Nobody you cared about, anyway.
Cred Cost 50% XP Cost 50% Ingredients None
Salvage Uncommon Energy X 1
Crafting Skills None
Item Stats 30% chance of DamageBuff at magnitude 8 for 6 rounds.
30% chance of Healing at magnitude 8 for 6 rounds.
30% chance of Defense at magnitude 8 for 6 rounds.
100% chance of CredBonus at magnitude 1 for 6 rounds.
30% chance of DamageBuffDebuff at magnitude 8 for 6 rounds.
30% chance of HealingDebuff at magnitude 8 for 6 rounds.
30% chance of DefenseDebuff at magnitude 8 for 6 rounds.
Cooldown of +10%
Damage of +20%
Energy of -10%
Loadout of +5%
30% chance of DamageBuff at magnitude 3 for 6 rounds.
30% chance of Healing at magnitude 3 for 6 rounds.
30% chance of Defense at magnitude 3 for 6 rounds.
100% chance of CredBonus at magnitude 0.5 for 6 rounds.
30% chance of DamageBuffDebuff at magnitude 3 for 6 rounds.
30% chance of HealingDebuff at magnitude 3 for 6 rounds.
30% chance of DefenseDebuff at magnitude 3 for 6 rounds.
Upkeep of 5

Survivalist-only recipe. Edit notes